Zak Cmap thread
Zak Cmap thread
http://hl.udogs.net/files/Uploads/%20Us ... insert.bmp
I was bored so I decided to edit desert between your ears. Been about 6 years since I worked with colormaps. How bad is it?
			
			
									
						
										
						I was bored so I decided to edit desert between your ears. Been about 6 years since I worked with colormaps. How bad is it?
Re: Zak Cmap thread
http://hl.udogs.net/files/Uploads/%20Us ... s/keep.bmp
This one is very much a rough draft, made keep sandy and put blood water on it! The crossings will be shallow water, but I removed it for now, so you can see where they are easier.
			
			
									
						
										
						This one is very much a rough draft, made keep sandy and put blood water on it! The crossings will be shallow water, but I removed it for now, so you can see where they are easier.
Re: Zak Cmap thread
any of these seem worth doing?
			
			
									
						
										
						Re: Zak Cmap thread
I like the thaw and desert concepts, especially if you add some dtex too. I've never really been a fan of keep as a map, so meh to that one.
			
			
									
						
										
						Re: Zak Cmap thread
bump for sormoron
			
			
									
						
										
						Re: Zak Cmap thread
nice, new maps are always a great thing. Keep it up bromance
			
			
									
						
										
						Re: Zak Cmap thread
http://hl.udogs.net/files/Uploads/%20Us ... wbeta1.zip
I decided to do a remake of thaw (cmap can be found earlier in this thread). There are a few interesting things going on in this map. Right now I have a 2 team and a ffa variant, so both can be tested.
			
			
									
						
										
						I decided to do a remake of thaw (cmap can be found earlier in this thread). There are a few interesting things going on in this map. Right now I have a 2 team and a ffa variant, so both can be tested.
Re: Zak Cmap thread
http://hl.udogs.net/files/Uploads/%20Us ... wbeta2.zip
This now has 10 mesh variants, and I fixed some mistakes that were in beta 1. Anyone wanting to influence the final product should check this out and give me some advice before I upload her to the tain!
			
			
									
						
										
						This now has 10 mesh variants, and I fixed some mistakes that were in beta 1. Anyone wanting to influence the final product should check this out and give me some advice before I upload her to the tain!
Re: Zak Cmap thread
Now that I have finished making a Tain map, what should my next project be?
			
			
									
						
										
						- 
				HeadHunterKC
 - Posts: 127
 - Joined: 16 Jun 2013, 17:07
 - Contact:
 
Re: Zak Cmap thread
Here is a 3v3 match of it so you guys can get an idea of the map.
This would be best played 6v6 and above.
			
			
									
						
										
						This would be best played 6v6 and above.
- 
				HeadHunterKC
 - Posts: 127
 - Joined: 16 Jun 2013, 17:07
 - Contact:
 
- 
				HeadHunterKC
 - Posts: 127
 - Joined: 16 Jun 2013, 17:07
 - Contact:
 
Re: Zak Cmap thread
For those worried about the dragon explosion, I tested it out and after landing on a group of spiders, not one was killed. This isn't a big boom type of deal, but it will set off satchels.