Campaign is now completable . Lots of tweaks to all the rest of the levels, the polish should be getting better.
Change list:
• Campaign is now completable! Try it out, leave feedback!
• Pyro's hard crash issue has been fixed!
• Campaign Pyro has gotten balance changes to make him more useful.
• New Campaign levels, "Showdown" and "Finale"
• Many many tweaks to campaign levels, if you've played them before, try them again!
Stuff to test:
• Campaign levels! (1-9)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (New Script on Seven Dead Lies - FFA, needs testing)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Sniper, Tekk COOP gameplay
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b31.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments
Last betas:
7z format for shorter dl times.
Another campaign level is now in, and should be completable. Lots of tweaks to all the rest of the levels, the polish should be getting better.
Change list:
• More campaign! Now you can play the first 7 levels of the campaign.
• Recon in coop now uses campaign particle effects.
• Campaign Pyro has gotten balance changes to make him more useful.
• New Campaign level, "Beyond the Stars"
• Fixed longtime issues with endgames on Dead Valley and Quarantine.
• Balance changes: Recon should friendly fire less. Messed with health, damage and recovery time for MERCs.
Stuff to test:
• Campaign levels! (1-7)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (New Script on Seven Dead Lies - FFA, needs testing)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Sniper, Tekk COOP gameplay
Already reported bugs:
• Endgame issues on Dead Valley - Survival
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b30.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments
Another quicky, lots of campaign fixes. 7z format for shorter dl times.
Lots of mostly campaign fixes, as well as fixes found by players in Zeph's COOPs. Basic marine has been balanced a little more. Campaign wise, there's a lot more information visually given to the players (Hack zones, Objectives, damage zones, etc.) Level 2 of the campaign should be beatable now, and much less of a slog. Tweaked the balance of basically all campaign levels.
Change list:
• More campaign! Now you can play the first 6 levels of the campaign.
• New collections! All zombies look unique now! Recon also has a re-rendered collection, Dirigible's pieces are redone. New fire animation.
• Lots of balance changes, Tekk plays differently! Dirigible projectiles are a little slower, but the unit is tougher. vetting on many units has been tweaked.
• Tutorial has been redone/cleaned up. Test it out, let me know what you think! (There is also a version that skips the camera controls, because we know how to play Myth)
• Old levels now have new wave variants: Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves.
• Added offline variants of 2 of the Infection levels! A Star Fell Burning - Infection and Baen Draw - Infection!
Stuff to test:
• Campaign levels! (1-6)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (Some minor fixes, does it work yet?)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Sniper, Tekk COOP gameplay
Already reported bugs:
• Endgame issues on Dead Valley - Survival
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b29.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments
Another quicky, lots of campaign fixes. 7z format for shorter dl times.
So, modifications were made to help stop accidental insta-kill team killing. Higher res collections are now being used on the wolf and shotgun flak. Fixes for the Krusher and Medic as they had issues in Zeph's coops. Loads of balance, polish, minor and major fixes to pretty much all the campaign levels. They should flow better, and Os Demonios should work now. (might still be too long, needs testing)
Change list:
• More campaign! Now you can play the first 6 levels of the campaign.
• New collections! All zombies look unique now! Recon also has a re-rendered collection, Dirigible's pieces are redone. New fire animation.
• Lots of balance changes, Tekk plays differently! Dirigible projectiles are a little slower, but the unit is tougher. vetting on many units has been tweaked.
• Tutorial has been redone/cleaned up. Test it out, let me know what you think! (There is also a version that skips the camera controls, because we know how to play Myth)
• Old levels now have new wave variants: Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves.
• Added offline variants of 2 of the Infection levels! A Star Fell Burning - Infection and Baen Draw - Infection!
Stuff to test:
• Campaign levels! (1-6)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (Some minor fixes, does it work yet?)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Snipers COOP gameplay
Already reported bugs:
• Endgame issues on Dead Valley - Survival
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b28.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments
So, it's only been 3 days, right? 7z format for shorter dl times.
Mostly a quick fix update. Fixes hard crash some people were having. Fixes campaign medic's shotgun to shoot 3 times. Fixed minor bugs all around the campaign, lots of streamlining and tweaking to the campaign as well, mostly the first two levels. Fixed issue with Seven Dead Lies - FFA, where players wouldn't spawn. Fixed a lot of inventory issues with Os Demonos. Added Rust and Echoes - Waves. Fixed missing detail textures for number of levels.
Change list:
• More campaign! Now you can play the first 6 levels of the campaign.
• New collections! All zombies look unique now! Recon also has a re-rendered collection, Dirigible's pieces are redone. New fire animation.
• Lots of balance changes, Tekk plays differently! Dirigible projectiles are a little slower, but the unit is tougher. vetting on many units has been tweaked.
• Tutorial has been redone/cleaned up. Test it out, let me know what you think! (There is also a version that skips the camera controls, because we know how to play Myth)
• Old levels now have new wave variants: Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves.
• Added offline variants of 2 of the Infection levels! A Star Fell Burning - Infection and Baen Draw - Infection!
Stuff to test:
• Campaign levels! (1-6)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (Some minor fixes, does it work yet?)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Snipers COOP gameplay
Already reported bugs:
• Endgame issues on Dead Valley - Survival
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b27.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments
So, it's only been 3 years, right? 7z format for shorter dl times.
Biggest updates will be: Campaign is now 6/8 levels completable. I am sure there are bugs and balance issues, but no way to test without friends, right? More huge-ish changes listed below!
Change list:
• More campaign! Now you can play the first 6 levels of the campaign.
• New collections! All zombies look unique now! Recon also has a re-rendered collection, Dirigible's pieces are redone. New fire animation.
• Lots of balance changes, Tekk plays differently! Dirigible projectiles are a little slower, but the unit is tougher. vetting on many units has been tweaked.
• Tutorial has been redone/cleaned up. Test it out, let me know what you think! (There is also a version that skips the camera controls, because we know how to play Myth)
• Old levels now have new wave variants: Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves.
• Added offline variants of 2 of the Infection levels! A Star Fell Burning - Infection and Baen Draw - Infection!
Stuff to test:
• Campaign levels! (1-6)
• New waves levels (Ashes to Ashes - Waves, Desert Stop - Waves, Lead Foundry - Waves, Syndicate City - Waves, Munitions Base - Waves)
• Balance changes
• Tutorial
• Offline variants
• FFA respawning! (Some minor fixes, does it work yet?)
• Six Feet Under height issues resolved?
And always:
• Coop Balance
• FFA Balance
• Demo compatibility
• Bombing Mission
• Infection medals
• Waves (Classic) variants
• Snipers COOP gameplay
Already reported bugs:
• Endgame issues on Dead Valley - Survival
• Tekk needs buff
Find bugs, post them here, convince me to keep working on this.
Download link: http://hl.udogs.net/files/Uploads/%20Us ... 1%20b26.7z
As usual, if you need omni patches from the last beta: http://hl.udogs.net/files/Uploads/%20Us ... all%201.1/
Enjoy, hf, leave comments