Proposed Update to Myth Gameplay

A single berserk reached us yesterday, after having come all the way over the mountains from the city of Willow, fourteen hundred miles away. He delivered to Alric a single package the size of a man's fist, wrapped in rags, and refuses to talk with anyone about events in the West.

Create an "Unassignment" Function that detaches selected units from all their presets.

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BIG KROK V8 SS
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Proposed Update to Myth Gameplay

Post by BIG KROK V8 SS »

So I had an idea... Usually I will default to the side that doesn't change the gameplay or make the game easier for people who aren't skilled enough to become better at this game. The institution of 1-touch presets I was against, and still am, as I continue to use the Alt+# method.

Anyway, the current update to the issue I am proposing does not drastically change how the game is played, but certainly comes in handy.

Situation:

Say in a game, I have the following presets:

1. Trow
2. Mort
3. 12 Myrks
4. All units

I'm going on my flank, but I want to suddenly leave 2 of my myrks on that flag. They are attached to presets #3 and #4. As of right now, I'd have to redo those 2 presets in order to detach those 2 myrks from them.

Part of the game, right?

Well my proposal is that there be a designated button that whichever units you have selected, upon being pressed will un-assign those units from any presets they are attached to. So, those same 2 myrks mentioned before would be selected, the designated key pressed, and those 2 units are taken out of Presets #3 and #4, and can then be set into their own preset, #5.


Again, I think the quirks Myth has like imperfect pathfinding, and that faster units will bump into slower units in front of them instead of walking around them are vital parts of the gameplay that help to deter bridging the gap between the elite and noobs. But this is more of a gameplay function that serves to help in battle, especially when multitasking in FFA's or in tight tournament matches.

Thoughts?

wwo
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Re: Proposed Update to Myth Gameplay

Post by wwo »

That could probably only be done through a script, which would mean either on a per map basis, or as an always-on plugin. It also means it'd have to use a hotkey that isn't remappable.

par73
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Re: Proposed Update to Myth Gameplay

Post by par73 »

that would be cool but i suppose its not so necessary. all you have to do is reset the presets. lazy shit like this is why we never evolved into playing deathmatch where the captains role changes immensely

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BIG KROK V8 SS
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Re: Proposed Update to Myth Gameplay

Post by BIG KROK V8 SS »

Well when you play deathmatch, the presets are not remembered which sucks too. That's another thing.

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BIG KROK V8 SS
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Re: Proposed Update to Myth Gameplay

Post by BIG KROK V8 SS »

Well when you play deathmatch, the presets are not remembered which sucks too. That's another thing.

par73
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Re: Proposed Update to Myth Gameplay

Post by par73 »

double edged sword really, you would then have to go look and select the unit spawn/incoming unit to camera view via commands if you want to deselect them, and having two units in the same preset on different sides of the map is less useful than having them all in one preset lazy clicking

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BIG KROK V8 SS
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Re: Proposed Update to Myth Gameplay

Post by BIG KROK V8 SS »

Comes in handy when you need to recall those units quickly and get them moving from the starting position again.

Lord---Scary Owl
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Re: Proposed Update to Myth Gameplay

Post by Lord---Scary Owl »

You don't even play myth KROK wtf is this?

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