Myth III
Myth III
Anyone have any interest in trying out the infamous Myth3 again? I remember playing it for about four days when it came out and going back to Myth2 to never touch it again. Is it really as bad as we remember? Weren't there some updates for it at some point? Anyone interested in playing some games at some point? A buddy and I are going to play some games most likely next week at around 5am server time if anyone is interested in joining us. I assume Mariusnet will be back by then and if I remember correctly it has support for myth3.
Re: Myth III
Myth 3 still has bugs (like the walk bug that was a big pain in myth 2 years ago) and it also uses anti-clump which IMO wrecks pathfinding and makes melee fights a gigantic chore.
Re: Myth III
i let someone borrow my disk and never got it back. dont think ive ever installed it on this computer
Re: Myth III
Thanks, I'll use that version instead of a random torrent. Does it come with a crack?
I had completely forgotten about the anti-clump issues, oh well, I'm sure it will still be fun to mess around with for a bit.
My buddy and I will be playing sometime next week, I will post when I have a better idea as to when, as we are both rather busy lately.
I had completely forgotten about the anti-clump issues, oh well, I'm sure it will still be fun to mess around with for a bit.
My buddy and I will be playing sometime next week, I will post when I have a better idea as to when, as we are both rather busy lately.
Re: Myth III
Yeah I figured that out last night, thanks again, this is very helpful.
For anyone else who wants to play this online, use this metaserver file here:
http://hl.udogs.net/files/Uploads/%20Us ... r_pref.zip
simply replace the one in the preferences folder with the new one and you will connect to mariusnet instead of playmyth.
For anyone else who wants to play this online, use this metaserver file here:
http://hl.udogs.net/files/Uploads/%20Us ... r_pref.zip
simply replace the one in the preferences folder with the new one and you will connect to mariusnet instead of playmyth.
Re: Myth III
Wow Myth3 is awful.. I had forgotten just how bad it is. My buddy and I played 2 games last night before saying screw this and playing Myth2 instead.... just... wow...
Re: Myth III
Well that's what happened when you cut a game's development time almost in half, have only 2-3 computers of a certain OS to test on, and then get screwed over by getting fired by Take 2 the moment it's released, it's actually a pretty damn good game.
-
- Posts: 7
- Joined: 08 May 2013, 16:40
- Contact:
Re: Myth III
I had quite a lot of fun playing myth 3, I thought the biggest problem was a lot of the maps that came with it sucked. There was a map pack that converted all the myth 2 and myth 1 maps over and then it was a lot of fun- but by then less people were playing myth 3 than myth 2. That gamespy client wasnt doing it any favors either.
Re: Myth III
Some of the unit design in M3 was just stupid as well, which is what ultimately turned me off. Trow are already questionable enough from a balance POV; those stupid hammer trow things that countered their main weakness are even more in the wrong direction. Didn't like the warlock changes either, and the M3 Myrk are the opposite of scary.
Everything felt less controllable also and the effects and gore were kind of weak to the point of making everything feel like it lacks power/punch behind it. Myth 2 does a much better job of that IMHO.
Anyways I would never call it a bad game, but even if all of the technical flaws were fixed, I still think Myth 2 is a better designed and balanced game. That said, it's impressive what they did in the time they had, just didn't like the direction they went with it.
Everything felt less controllable also and the effects and gore were kind of weak to the point of making everything feel like it lacks power/punch behind it. Myth 2 does a much better job of that IMHO.
Anyways I would never call it a bad game, but even if all of the technical flaws were fixed, I still think Myth 2 is a better designed and balanced game. That said, it's impressive what they did in the time they had, just didn't like the direction they went with it.
Re: Myth III
Honestly the Iron Trow were good (at fighting) but not great. They were really slow and could be killed by a single fast unit if micro'ed, however the fact that that was possible made the unit poorly designed IMO. The Trow Priests were more of a problem since they had an AOE convert unit spell. Fortunately they weren't on many maps. The warlock initially before all the patches was kinda fun with its mini fireballs which cost low mana, after the change to a m2 style warlock they really needed to use the warlock that fires fireballs that moved quickly rather than the ones that moved at the same speed as a berserk.PunkUser wrote:Some of the unit design in M3 was just stupid as well, which is what ultimately turned me off. Trow are already questionable enough from a balance POV; those stupid hammer trow things that countered their main weakness are even more in the wrong direction. Didn't like the warlock changes either, and the M3 Myrk are the opposite of scary.
Everything felt less controllable also and the effects and gore were kind of weak to the point of making everything feel like it lacks power/punch behind it. Myth 2 does a much better job of that IMHO.
Anyways I would never call it a bad game, but even if all of the technical flaws were fixed, I still think Myth 2 is a better designed and balanced game. That said, it's impressive what they did in the time they had, just didn't like the direction they went with it.
It certainly was less controllable, m3 had the horrible walk bug that was fixed in m2 1.4 or one of the patches right after and when you added in anti clump it was often a nightmare trying to get your units to do what you wanted. The gore was kinda weak and mostly everything looked the exact same after being blown up, I don't think it necessarily lacked punch as you put it, but it felt rushed and needed far more attention to detail.
It was a bad game TBH because it was released long before it was ready. The single player campaign was a real slog and exceptionally difficult on legendary in some cases and relied heavily on abusing AI. I think they did a decent job at fixing graphical glitches in patches but the gameplay changes they made didn't improve the game at all. Partly the problem was they used weak players with poor game knowledge as testers, Zappo was a great person for spamming the forums and constantly praising the efforts of admins/developers but I'm pretty damn sure he never gave them constructive criticism or frankly any criticism when testing. It was a standard case of having friends test it and being too nice to tell you whats wrong.