>>>>Click Here For Results of the Tournament thus far, all thanks to the efforts of PunkUser and GateofStorms.net staff!<<<<
THIS COMING WEEKEND:
Eliminations continue this weekend, a quarter of the teams will be knocked out of MWC16 once again! If your team is in the bottom bracket, this concerns you!
DE4 Fallback Scheduling at a Glance:
Next week, Fallbacks take place over the course of 6 hours. It is suggested teams schedule the most comfortable time for both teams to participate with full teams if fallback is not applicable.
The following week, DE4, The Bottom Bracket Semifinals and the Bottom Bracket Finals will take place over the course of 4 hours fallbacked. If your team is in the bottom bracket following DE3, expect to schedule for two consecutive matches unless an alternative scheduling is decided upon by the captains.
In light of continued abuse of roster limits, all teams are allowed an unlimited amount of secondary players. However, a team's primary player count must remain at 10. Players making the choice to play for one team may not switch to the other in the middle of a match.
- Saturday
Gods of Myth vs Insert team name here Saturday 2pm EDT 8/27 (Confirmed)
Sunday
Winner of INTH vs GoM
vs The Syndicate Sun 5PM EDT 8/28 (Pending)
The Wight Foundation awaits the Challengers in the Grand Finals.
Placement:
5th - Boom Town 18-12
6th - Prophets of Rage 6-24
7th - Noobs Inc. 8-17
8th - Ageha 5-20
The Brackets
DE4 Maps
Quixotism (Dark) - Territories - 12 mins
Creep on the Borderlands (Light) - Assasin - 12 mins grim 2t mappack
Lichen unto death (Trow) - Capture the Flag - 14 mins grim 2t mappack
Under Muirthemne Under Muirthemme (Light) (2t) – King of the Map – 12 mins (normal difficulty)
Arcane Haven 2t (Trow) - Flag Rally - 12 mins
Rosters
Each captain should check in by posting their roster in this thread. Any additions, subtractions, changes, contractions (don't go there grim) should be reflected by editing that very post here. Players may post changes to their selections of teams to play for here (i.e. team a is now my primary, team b is now my secondary, team c is my secondary secondary). It is a matter of what team the player will default to in the event two of their teams are scheduled to play.
I will update the rosters once per day on the Wordpress, everyone can just post their rosters and edit that post to add changes. You can show your girlfriends, wives and moms all the myth people you'll be playing against during the summer while you avoid leisure time with them, so it will be kept SFW.
Feel free to..., hell no, Please post "Roster Bump" after you edit the post so it can be brought to the top of whatever forum it is in and can be addressed in immediate fashion.
Click to view MWC2016 Rosters via WordPress
Captains might be too lazy to separate their rosters into Primary and Secondary players, if you need that information it will be on the WordPress above.
- Brief Rules:
MWC16 will run a 3 week Qualifying Round seeding a 5 week Double Elimination bracket where participants meet in gateofstorms.net tournament rooms to play Myth II, taking place between July 16th to September 4th primarily on the days of Saturday and Sunday. The Double Elimination Rounds will use a Sunday 5pm EDT Fallback for all matches, outside of matches involving Ageha which will be fallback scheduled for Saturday 8PM EDT.
Myth Player Market, Other Guidelines and FAQ below! The most important information is above so please read no further if that is your desire.
Other Guidelines:
mwc2016 password is "24", use this as a generic tournament password unless specified by a captain present in the mach / the host of the game.
QR Match victories are based on points, QR Seeding is based on avg point differential. In the very unlikely event of a tied average of QR pts, ties will be broken with wins, then difficulty of schedule based on their opponents overall results. A persistent tie here would continue in the event that the two tied teams played against the same opponents, and their QR match results would break the tie.
DE Match victories are based on the team with the most wins at the end of a Match.
Ties:
In the event of a tie in the Double Elimination rounds, the team with lower qr placement will pick the 6th map to be played first, and the team with higher qr placement will pick the gametype and time limit following the map pick.
The grace period of this 6th game can be up to 10 minutes, to download the map. please do not pick some obscure shit no one has if you can't efficiently provide a source to download the plugin. General rule of thumb: pick a map your team has already played in the tournament or pick a default Myth 2 Map.
Host Drops:
Resolve in a civil and logical manner, rule of Thumb is only the captains should discuss and other players should keep opinions within their team's private chats. Tell the host to boot every player interrupting this process until it's complete, make the decision within 5 minutes and spend more time playing please.
Uncontestable Balls, Infinite contest, etc...
A ball is uncontestable if and only if it cannot be tagged by some unit available on the map walking up to it. It is uncontestable even if there is an artillery unit available which can blast it down. However, if it is on a hill where only soulless or spiders can walk (float) up and tag it, it is contestable. If a ball is made uncontestable, that team will have 60 seconds to blast it back into contestable range. If they do not, it will automatically belong to the other team, but cannot be used for instant victory. For instance, if a team has 5 of 6 balls and the last is uncontestable, the game must continue anyway.
If a ball is pushed off mesh or to a place where it disappears from the overhead map, it is also counted as uncontestable, even if you could walk up to it and tag it (when you manage to find it).
In allied games, it is not permitted to contest your ally's flags or balls in order to extend sudden death. If this occurs, the game will be scored as it was before the extension began.
If a ball or flag is contested by two opposing teams in sudden death for more than 5 minutes (or if you know it will be), it will be considered out of play, and neither team will receive points for it. Both teams should evacuate contesting range at the appointed time.
Sub system is now "Myth Player Market".
Players can play for up to three teams per week, are allowed a Primary, Secondary and Secondary-Secondary Team.
pri, sec, sec-sec for abrv.
Captains control their team's roster. They control the roster through the aforementioned post which should be in this thread.
10 Primary players, 6 Secondaries per team.
The designated captains for their respective Primary teams are Ginga, Phos, Alfi/Switch, Lord Scary Owl/Rodekill, Asmo, Limp, Ratking and Adrenaline.
Deadline for all QR matches to be played is Sunday 8PM EST 7/31.
FAQ:
Where's the website?
I don't know. The purpose of the website was to help automate the registration and list information in an organized fashion. I made one for rosters hyperlinked above, you can use that for now.
Why didn't you do this thread before?
I thought the website would be available by the time the tournament was going to begin.
Why do that to the sub system?
Witnessed too much drama and the complaints thereafter when it came to players subbing for one team or the other. We don't need that shit, have fun playing the game or I wonder why you would play it at all.
Why points?
why not, here's my excuse, 'it's a throw back'.
For many game types, the Myth scoring system does not provide a spectrum of possible outcomes (e.g. in Last Man on the Hill you either win or you lose, and in Capture the Flag ties are common). Also, many game types that have such a spectrum (Territories and Captures) can lead to ties that Myth treats as victories/defeats despite the updated patch. Last tournament, a LMOTH game contested flag bugged and the game ended. The MWC16 scoring system was devised to remedy these problems and to make all game types worth roughly the same amount in competition.
my reasoning? here are two scenarios from TWS 3-4 months ago where the w/t/l system was a sack of shit in my opinion, where my team won.
Scenario A Trow, Captures, 6 balls, 12 Minutes. Syn gets 3 balls first, Val gets 3 second.
No ball changes ever take place as teams play super careful. Game ends in Syn victory, with a 3-3 perm tie. Why they changed the game to make ties decisive to the team which last held a ball/flag advantage for terries/captures, I don't know. It makes the game more like flag Rally. With the current scoring system in place, that game ends 6-3 in syn victory rather than a full 1-0 victory. total dominance of your opponent in terms of out playing them in that game type / map scenario is reflected rather than being rewarded for cheesing. at the same time, val should have went full offensive on syn as soon as they had ball lead in first 1:30.
Scenario B:
In the Sudden death of the grand finals, grilling grounds CTF tied and at the start of game 6 the match is 2-1-2 for syn and val. at the end of game 6 the match is 3-1-2 for val creating two opportunities for syn victory in a win or tie scenario (on a CTF map) while val pretty much had to win two games in a row to be crowned champions.
I'd rather you all played to win and beat your opponents out of respect than tie games. your team is tied 8-8 flag rally on a 9 flag map with both teams contesting each others last flag, one is tagged sooner the other one gives up when they could still cap that last flag. what a lame style of 'competition', i won't endorse that for this MWC.
wtf bro? r u progressive?
The point system keeps the games tight, in the QRs even a team who's losing their match has a chance to compete with other teams who will lose their matches for marathoning their myth off. There is unfortunately no perfect system. It is simply a format, no more, no less.
So you expect us to score the games?
No, I will score all matches. You can feel free to post the score in a results thread if you'd like, those scores will be triple checked rather than double.
What if your shitty point system ends up in a tie?
If two teams manage to tie their match in points, those teams have rightfully earned the right to pick and play a 6th map over having some QR Seed decide who wins the match like they did when there were 30+ teams.
Doesn't the point system incite drama in the event of a 2-3 victory?
ask Cu
Why keep Revan's 'Team Glad' scheduled in the tournament to play against Noobs?
personal preference? the 'entity' of hasn't forfeited anything yet and had players which spoke of having interest in playing. we will see if that team can step up, they simply need a leader and a general manage who can find people that might want to play some team games over the next 5-6 weeks. that match is scheduled to be played at 3pm Saturday, a prime time for myth play. there are plenty of other resolutions, we'll see what happens. i'd like to avoid any type of bye week if possible (total teams for DE tournaments should be divisible by 4) so the tournament is more concise than this thread.
^^ this became a team, arguably one of the fiercest competitors.
where are the other maps and scoring?
i will only have the up to date schedule and maps in the beginning of this thread for the QRs
QR2
Caer Cadarn Trow Territories 12 1flag/ pt +2 (Played Twice)
Sleepy Hollow 2t Light Stampede 12 .5 scored + 3
Desert Ruins 1.01 FG Flag Rally 14 1flag/ pt + 3
Raisin Barn 1.1 Team (Light) King of the Map 10 [(time2nd/time1st)=(?/1)] 1.0-.89/.88-.78/.79-.00 + win 0/2/6 +3
i will release the maps full scoring system for DE later on.
QR3
Valencia Oranges Light Portals Terries 12 .5 flag + 3 (Played Twice)
Green Paradise Green Hell (2t dark) Stampede 12 3 peas + 1
Magma TFL Keep (dark) Captures 12 1flag/pt + 3
Myth 2 Clash Flag Rally 14 1flag/ pt + 4
Played twice? WTF?
LL&L
that kotm scoring tho?
ugly, don't tell east wind
Fallbacks?
The system designed is meant to give players the option to play for 3 captains per weekend and a universal fallback system weakens this opportunity for us all to play together. Cheers and Good Luck.
where is the rest of the schedule / brackets for the qrs?
week 3
Ageha Sausage Fest Sat 8 PM EDT 7/30
Prophets of Rage Myth Gods Sun 1 PM EDT 7/31
Noobs Original Syn Sat 3 PM EDT 7/30
TINH The Wight Foundation Sun 5 PM EDT 7/31
Trow
Ageha, Myth Gods, Prophets of Rage, Sausage Fest
Forest Giants
Team Noobs Inc., The Syndicate, Team Insert Name Here, The Wight Foundation
Teams in the Trow bracket battle for the Trow Belt and teams in the Forest Giant battle for the Puss.
Rosters Close?
For those specific teams, at the start of every match and open at the end of every match.
QR1 Maps + Scoring- Myth 2 Trow (NUT) Assassin 12min 2 killed/ 1 pt +4
Myth 2 Trow Flag Rally 12min 1flag/pt + 6
Thaw Calm (light) - Territories 12 minutes 1 flag + 2
The Barrens (Venice X2) - LMOTH 10 20% remaining + 6
Shuffle Dark Flag Rally 12 1flag/ pt +4
- Myth 2 Trow (NUT) Assassin 12min 2 killed/ 1 pt +4
Caer Cadarn Trow Territories 12m (x2)1 point per flag + 2 for win (7 flags)
Sleepy Hollow 2t Light Stampede 12m1 point per 3 scored + 1 for win (24 wolves)
Desert Ruins 1.01 FG Flag Rally 14m1 point per flag + 3 for win (9 flags)
Raisin Barn 1.1 Team (Light) King of the Map [(time2nd/time1st)=(?/1)] | [1.0-.89/.88-.78/.79-.00 + win = 0/2/6 +3 (13 flags)12m
QR3 Maps and Scoring
Myth 2 Cracks Flag Rally 14min 1flag/ pt + 4
Magma Keep (TFL dark) Captures 12min 1flag/pt + 3
Green Paradise Green Hell (2t dark) Stampede 12min 3 peas + 1
Valencia Oranges Light Normal Portals Terries 12min .5 flag + 3
Valencia Oranges Light No Portals Terries 12min .5 flag + 3
DE1 Maps + Links
The Great Divide (FG)- Territories - 12 mins [Grims2tpackv2] http://tain.totalcodex.net/items/show/g ... m-map-pack
Arcane Haven 2t Light - Capture the Flag - 12 mins http://hl.udogs.net/files/Uploads/%20Us ... 20Uploads/ (Version .92)
Like Driving on The Railroad Tracks - Flag Rally - 12 mins [Sieve] http://tain.totalcodex.net/items/show/l ... gh-a-sieve
Lichen unto Death (Light) - Assasin - 14 mins [Grims2tpackv2] http://tain.totalcodex.net/items/show/g ... m-map-pack
Zodiac Hillbillies (Shadow) - 12 mins - Kotm [Grims2tpackv2]http://tain.totalcodex.net/items/show/g ... m-map-pack
DE2 Maps + Links (Click Hyperlink for Map)
Do you need more than one map? Download all 5 by clicking here.
Sticks and Stones Dark - King of the Map - 12 min
Acts of Piety - Terries - 12 min
Mjilamania - Capture The Flag - 12 min
Party on the Oasis Dark - Assassin - 12 min
Hvergelmir Light - Flag Rally - 12 min
This weeks maps brought to you in huge thanks to: Zaknafein (SaS), Omac of Creation (Acts), Malkavaian (Mjila), MindFad MM (Party), and the remainder of Creation, Clem and Ares, (Hver)
DE3 Maps:
1 Smells Like My Nemesis In Here KOTM 12 minutes
http://tain.totalcodex.net/items/show/s ... th-in-here
2 The Dark Canyon MWC07 Territories 12 minutes
http://tain.totalcodex.net/items/show/divide-mwc-2007
3 Rank and Defiled (myrks) HEROIC DIFFICULTY FR 14 minutes
http://tain.totalcodex.net/items/show/rank-and-defiled
4 Barb Valley T.E. (Dark) CTF 16 minutes
http://tain.totalcodex.net/items/show/b ... ey-tourney
5 To Kill a Mockingbird (light) Territories 12 minutes
http://tain.totalcodex.net/items/show/t ... ockingbird
hope this answers all questions and we can look to get the ball rolling this Saturday and Sunday! Best of luck to all teams!