Feature Priorities
Re: Feature Priorities
Some cool and interesting ideas jason on stats tracking. One thing I can see being very nifty and useful would be accuracy ratios of things like dorf bottles, mort shels and puss. As punk said, the client does not currently send this information, but maybe someday...
I have mentioned this over the years many times, and it lead to the inclusion of persistent vets in COOP even after a new player joins.
I would love to see a host OPTION for persistent vets in multiplayer just like it now works for COOP, where you keep your vets even if new people join.
Something that would require more effort, but would be infinitely cool, would be the ability to save vet units to a bank for use on later dates.
Some thing like, you can save or it auto saves the top 5 most veteran (Battles survived) or units with the most kills. It would add a lot of interesting replay-ability and be a new fun way to play myth. To allow vet units from the bank would be a HOST OPTION, so its not forced on anybody.
Being able to vet up and save to a bank, your 5 best dorfs, warriors, Fatties (J men) or trow and archers and other units would be pretty damn awesome and lots of fun. Before magma said this was very possible and pretty easy to implement this as I describe it. But I think they said it would require mostly server side changes. Since GOS is actively in development unlike marius for the last 5 years, it would seem a lot more likely and possible now.
I have mentioned this over the years many times, and it lead to the inclusion of persistent vets in COOP even after a new player joins.
I would love to see a host OPTION for persistent vets in multiplayer just like it now works for COOP, where you keep your vets even if new people join.
Something that would require more effort, but would be infinitely cool, would be the ability to save vet units to a bank for use on later dates.
Some thing like, you can save or it auto saves the top 5 most veteran (Battles survived) or units with the most kills. It would add a lot of interesting replay-ability and be a new fun way to play myth. To allow vet units from the bank would be a HOST OPTION, so its not forced on anybody.
Being able to vet up and save to a bank, your 5 best dorfs, warriors, Fatties (J men) or trow and archers and other units would be pretty damn awesome and lots of fun. Before magma said this was very possible and pretty easy to implement this as I describe it. But I think they said it would require mostly server side changes. Since GOS is actively in development unlike marius for the last 5 years, it would seem a lot more likely and possible now.
Re: Feature Priorities
Some players don't even know how to move to a different room in the server (or that other rooms exist)
is there anyway to permanently blue-bar this information?
is there anyway to permanently blue-bar this information?
Re: Feature Priorities
On the site I'd also like generic, server-wide stats...graph of # of active players each day for the past 3 months, graph that is # active each hour for the past week...good for seeing WHEN most people are playing, top 10 most-played maps in the past 3 months (& do 1 month graph too?), top 10 most-played in the past 3 months that are NOT part of MII or TFL map pack (& do 1 month graph too?), graph of # of each game type played each day for past 3 months, graph of # of FFA vs team games each day for past 3 months, graphs of average # of players in games each day for past 3 months, graphs of unit counts showing how many thrall/archers/etc are being used over time, etc.
From stuff like this we'd see how the community activity is doing, whether any promotion efforts cause a player spike, highlight current hot maps, what people are playing, etc.
From stuff like this we'd see how the community activity is doing, whether any promotion efforts cause a player spike, highlight current hot maps, what people are playing, etc.
Re: Feature Priorities
HAWT MAPZ
Re: Feature Priorities
Here's an idea...some of the Myth-ers seem to not come to any forums much. But they do chat, and sometimes saying useful stuff (like when/what they want to play, etc). The chat is public anyway...so why not log it to a central location, so you can see what was being chatted about when you couldn't be online? Essentially morphing the chat slightly into being like a forum. When you get a chance, you come check to see what people have been talking about. Perhaps keep 1 rolling week's worth of chat available for anyone's viewing?
Re: Feature Priorities
If you do make a .wank or somesuch, I suggest it not be like MNet, in that it doesn't make your game invisible, just un-joinable. Maybe if wanks see that people are playing, and there is gaming going on, they're just not welcome due to their behavior, it might give them an incentive to be less of an ass.
Re: Feature Priorities
Not really possible (there's some hacky ways, but they'd be bad). If it's visible the client can try and join it. Passwording is the only way to get that behaviour.
Re: Feature Priorities
They'd still see a bunch of dimmed players though, correct? So they'd know people were playing?punkUser wrote:Not really possible (there's some hacky ways, but they'd be bad). If it's visible the client can try and join it. Passwording is the only way to get that behaviour.
How about if the room displays a count of how many games are currently in progress? If they see 3 games are happening, but only 1 is visible, then they'll know they're wanked out of 2/3rds of the games.
How does it work, their client queries GoS what hosts are offering games, and GoS simply doesn't tell them about a host if they're wanked, so their client can't display it? Could GoS feed a "dummy" game to them in its place that was Closed or passworded with a title of "Host has banned you"?
Re: Feature Priorities
It already works like this (and did on MariusNet).jason_ac wrote: How about if the room displays a count of how many games are currently in progress? If they see 3 games are happening, but only 1 is visible, then they'll know they're wanked out of 2/3rds of the games.
Re: Feature Priorities
LOL, oops, yep. Do you think the wanks are even intelligent enough to notice? (apparently I'm not )punkUser wrote:It already works like this (and did on MariusNet).
Re: Feature Priorities
a part or module of/on the website distributing activity statistics for the server (and for the forums)
which could be used by players to figure out the most actively populated times to play myth
would be a cool feature
how difficult would it be to implement?
which could be used by players to figure out the most actively populated times to play myth
would be a cool feature
how difficult would it be to implement?
Re: Feature Priorities
Nice idea par, I could see that being easy and useful. Maybe at least on the GOS website it could show that.
Re: Feature Priorities
Yeah I think I addressed that earlier... it's doable with some work. Not trivial, but not hard either. Will add it to the TODO list to expand the metaserver stuff shown on the web site with more stats, etc.
Re: Feature Priorities
(punk, I figured I'd reply to your Tain comments here)
So if someone runs a proxy metaserver elsewhere around the globe, is the idea that it has to be a dedicated 24x7 system, or something they just run a few hours at a time (if that's what they want to do)?
And if their metaserver goes down, what does the player see from their perspective? When their hosted game ends...they end up back in the room lobby? And can't start another host? Unless they switch to another [possibly farther away] metaserver? But can still join others' games?
What if they decide they want to fix their router problems so they can host for real, is there some way they tell Myth "don't use metaserver routing"?
So if someone runs a proxy metaserver elsewhere around the globe, is the idea that it has to be a dedicated 24x7 system, or something they just run a few hours at a time (if that's what they want to do)?
And if their metaserver goes down, what does the player see from their perspective? When their hosted game ends...they end up back in the room lobby? And can't start another host? Unless they switch to another [possibly farther away] metaserver? But can still join others' games?
What if they decide they want to fix their router problems so they can host for real, is there some way they tell Myth "don't use metaserver routing"?
Re: Feature Priorities
Custom user icons.
Custom user icons.
Custom user icons.
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Re: Feature Priorities
how about the ability to change your username instead of having it the same as your login all the time??
Re: Feature Priorities
PunkUser made it that way on purpose. There is always the guest account where you can use any name.adrenaline wrote:how about the ability to change your username instead of having it the same as your login all the time??
Re: Feature Priorities
Make it so that anybody can host and that there is no need to do port forward contortions.
Re: Feature Priorities
Aren't you the guy that had like 10 accounts on mnet where changing username was possible?adrenaline wrote:how about the ability to change your username instead of having it the same as your login all the time??
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Re: Feature Priorities
That was different... I was trying to get all the celest ranks. Only managed 6 of them before they got banned
Re: Feature Priorities
For tournament rooms have a team Icon/tag in place of where the rank would be in tournament rooms only. Obviously not an urgent feature to add, but it might be something fun to have down the road.
Re: Feature Priorities
Can't have custom icons unfortunately, only what's in Myth already (i.e. the rank ones).
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What about custom name backgrounds like back on bnet ("BUNGIE" diagonally)?
Re: Feature Priorities
Again, that's hard-coded into the client. I think at some point it was changed to "myth2" or something but IMO it looks fairly lame in practice :S
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Re: Feature Priorities
Bring back clans... wouldn't be that hard would it?
Re: Feature Priorities
It's not a trivial chunk of work for very little gain. Fairly low on the priority list.c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊ wrote:Bring back clans... wouldn't be that hard would it?
Re: Feature Priorities
Make it so you can host a game to view a replay on gateofstorms with other people & still be able to chat with the other people watching.
I don't even know if this is possible, but if it were it would be awesome.
I don't even know if this is possible, but if it were it would be awesome.
Re: Feature Priorities
Shared watching of replays or at least synchronized watching is a long term feature... it's not easy but it definitely would be cool! Need a few other features in place first for it to build on though.Asmodian wrote:Make it so you can host a game to view a replay on gateofstorms with other people & still be able to chat with the other people watching.
Re: Feature Priorities
Spectator option in pre-game?
Filter search for users similar to the one for games?
Filter search for users similar to the one for games?
Re: Feature Priorities
On the todo list for the client, just requires a pile of work and will be tough to make it "backwards compatible" with older clients.par73 wrote:Spectator option in pre-game?
Yeah the users page could use some improvement. Also want to link the user page for a given person from the forum at some point as well.par73 wrote: Filter search for users similar to the one for games?
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Re: Feature Priorities
I know its purely symbolic, but symbols are often even more important to a community than functions.punkUser wrote:It's not a trivial chunk of work for very little gain. Fairly low on the priority list.c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊ wrote:Bring back clans... wouldn't be that hard would it?
C'MON PUNK
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Re: Feature Priorities
Would it be possible to access information on unit trades from the game statistics/film download page?
Re: Feature Priorities
Would be cool, but not easy. The metaserver would have to parse/replay the film to some extent for that to be possible.NewMutator wrote:Would it be possible to access information on unit trades from the game statistics/film download page?
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Re: Feature Priorities
Gotcha.
Re: Feature Priorities
is it possible to add in a stat at the end of games that tracks a players/teams duds or would that be done through project magma?
Re: Feature Priorities
Someone could write a memory reader if they knew where the engine assigned stuff. Could track just about anything that way in real time.
Re: Feature Priorities
Any additional stats that you want represented on the metaserver would require changes to the client (as well). It already reports everything that it gets from the client.Asmodian wrote:is it possible to add in a stat at the end of games that tracks a players/teams duds or would that be done through project magma?
Re: Feature Priorities
anything new in the works?
is players can change their names from their logins on the server ever going to be in the works?
is players can change their names from their logins on the server ever going to be in the works?
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Re: Feature Priorities
Stat tracking on maps/gametypes played?
Re: Feature Priorities
For players, or just overall? How would you want it filtered (data is already there)?NewMutator wrote:Stat tracking on maps/gametypes played?
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Re: Feature Priorities
For example, seeing how often a given coop has been beaten and on what difficulty.
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Re: Feature Priorities
Or maybe seeing some analytics by player login: percentage of games played on which maps, using which gametypes, etc.
Re: Feature Priorities
Ok. Yeah I'd like to integrate better stats - that will be easily for me to do once I move stuff off of the current web server onto something directly metaserver-hosted in any case.
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Re: Feature Priorities
Awesome! It might prove to be useful too, in the long term.
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Re: Feature Priorities
You know what else is useful, in the long term? Semen. I mean, if it's stored at the correct temperature. Food for thought, no pun intended.
Re: Feature Priorities
stream replays from the games history page
Re: Feature Priorities
This must be one that adren somehow missed deleting.adrenaline wrote:You know what else is useful, in the long term? Semen. I mean, if it's stored at the correct temperature. Food for thought, no pun intended.
Re: Feature Priorities
Like the olden days when your login was static, but your Displayed Name was editable. Like your Team Name is currently.punkUser wrote:For players, or just overall? How would you want it filtered (data is already there)?NewMutator wrote:Stat tracking on maps/gametypes played?
Re: Feature Priorities
Coincidentally, see the latest announcement/poll: http://forum.gateofstorms.net/viewtopic ... 51&p=36021wonka wrote: Like the olden days when your login was static, but your Displayed Name was editable. Like your Team Name is currently.
Re: Feature Priorities
Want: timestamp preceding chat text in lobby