Finals : the tale of the tape
Posted: 16 Apr 2013, 05:09
Well with the results in, GKG beating Limp's team 3-2, and Dantski beating Zak's team 3-2, the single elimination rounds of the tournament have winded down to two remaining teams, and one final elimination.
Team GKG - 16 wins, 7 losses, 2 ties. 4 match wins, 1 match loss.
GKG 9
Adren 9
myrk 8
Evil Jake 6
dac 5
pallidice 5
punkuser 3
classic 3
power total: 48
team gkg, featuring one of the finalist captains from last years draft, heavy hitters adren and myrk, and role players from evil jake to pallidice of DEER. These guys are the team to beat, the top cats, they will also be the team that could lose it all. They favor as winner of this match, but if you placed your bets with the perception of the total scores from TAs you would think different (48 to 50). if the match goes down to talent, with equal measurements of care, the underdogs would fall to this team.
Team Dantski - 12 wins, 11 losses, 2 ties. 3 match wins, 2 match losses.
Dantski 8
Cruniac 8
Brown 8
Honkey 7
Milkman 6
Master Chief 5
Cookie 5
Alfi 3
power total: 50
team dantski, featuring one of those l33t really cool guys to play myth with, heavy hitters browning and cruniac, and role players from alfi to master chief of DEER. Team Dantski may be more flexibile than GKG's in team of roter strength, as they are +2 in power total; Team Dantski could also be looked at as 5 players against GKG's 4 (in an elitist, "Who would make it to an mwc finals" type of way), or even 3. These guys are the underdogs, they need to want (and to care) to win more than GKG's team, in order to upset the favored team.
Finals Maps
New Dynamics, never before tested, so get to testing.
Any map changes are in bold.
crunch time now begins for teams to formulate strategies and guess what their opponents will be trading for the finals:
river 2team light town - territories - 12 minutes
http://tain.totalcodex.net/items/show/r ... n-2013-t-e
sleepy hollow TE (Trow) - Flag Rally - 12 Minutes
http://tain.totalcodex.net/items/show/s ... w-2013-t-e
Myopia (FG) - capture the flag - 12 minutes
http://tain.totalcodex.net/items/show/myopia-2013-t-e
Hills of Venice (venice x2) (plugin: hills of death TE) - territories - 12 minutes
tallow abbey (light) - capture the flag - 14 minutes
http://tain.totalcodex.net/items/show/tallow-2013-t-e
green acres (trow) - captures - 12 minutes
http://tain.totalcodex.net/items/show/g ... s-2013-t-e
eyire (light) - flag rally - 12 minutes
http://tain.totalcodex.net/items/show/eyrie-2013-t-e
discarded finals map:
four leaved fen 2team (dark) - captures - 12 minutes
http://tain.totalcodex.net/items/show/t ... leaved-fen
Fallback is this Sunday the 21st of April at 2pm.
Be there.
Team GKG - 16 wins, 7 losses, 2 ties. 4 match wins, 1 match loss.
GKG 9
Adren 9
myrk 8
Evil Jake 6
dac 5
pallidice 5
punkuser 3
classic 3
power total: 48
team gkg, featuring one of the finalist captains from last years draft, heavy hitters adren and myrk, and role players from evil jake to pallidice of DEER. These guys are the team to beat, the top cats, they will also be the team that could lose it all. They favor as winner of this match, but if you placed your bets with the perception of the total scores from TAs you would think different (48 to 50). if the match goes down to talent, with equal measurements of care, the underdogs would fall to this team.
Team Dantski - 12 wins, 11 losses, 2 ties. 3 match wins, 2 match losses.
Dantski 8
Cruniac 8
Brown 8
Honkey 7
Milkman 6
Master Chief 5
Cookie 5
Alfi 3
power total: 50
team dantski, featuring one of those l33t really cool guys to play myth with, heavy hitters browning and cruniac, and role players from alfi to master chief of DEER. Team Dantski may be more flexibile than GKG's in team of roter strength, as they are +2 in power total; Team Dantski could also be looked at as 5 players against GKG's 4 (in an elitist, "Who would make it to an mwc finals" type of way), or even 3. These guys are the underdogs, they need to want (and to care) to win more than GKG's team, in order to upset the favored team.
Finals Maps
New Dynamics, never before tested, so get to testing.
Any map changes are in bold.
crunch time now begins for teams to formulate strategies and guess what their opponents will be trading for the finals:
river 2team light town - territories - 12 minutes
http://tain.totalcodex.net/items/show/r ... n-2013-t-e
sleepy hollow TE (Trow) - Flag Rally - 12 Minutes
http://tain.totalcodex.net/items/show/s ... w-2013-t-e
Myopia (FG) - capture the flag - 12 minutes
http://tain.totalcodex.net/items/show/myopia-2013-t-e
Hills of Venice (venice x2) (plugin: hills of death TE) - territories - 12 minutes
tallow abbey (light) - capture the flag - 14 minutes
http://tain.totalcodex.net/items/show/tallow-2013-t-e
green acres (trow) - captures - 12 minutes
http://tain.totalcodex.net/items/show/g ... s-2013-t-e
eyire (light) - flag rally - 12 minutes
http://tain.totalcodex.net/items/show/eyrie-2013-t-e
discarded finals map:
four leaved fen 2team (dark) - captures - 12 minutes
http://tain.totalcodex.net/items/show/t ... leaved-fen
Fallback is this Sunday the 21st of April at 2pm.
Be there.