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finals maps (poll)

Posted: 10 Apr 2013, 19:11
by par73
is it fair to put in an abundance of newly released maps, or should the finals remain the epitome of a classic myth match?

Re: finals maps (poll)

Posted: 10 Apr 2013, 20:10
by punkUser
Voted new maps for variety but I'd say a mix (50/50ish).

Re: finals maps (poll)

Posted: 11 Apr 2013, 01:10
by wwo
Half & half sounds good. Part of TWS's appeal is that it's not ultra-serious, so flawed maps aren't such a point of contention.

Re: finals maps (poll)

Posted: 11 Apr 2013, 03:17
by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊
Given that we have crun and dantski I demand at least 1 ww2 and 1 fetchball game.

Re: finals maps (poll)

Posted: 11 Apr 2013, 08:05
by Arsenal
In that case, let's get some gfgg up in this bitch.

Re: finals maps (poll)

Posted: 12 Apr 2013, 19:35
by Penlord
Some of you guys know how opinionated I can be, and that I always bring a fresh thought to the myth scene.
it's VieForPower, Dround, EatShroomsBro, IcUtMyTEeTh, DefenseCommander, Yes, No (not NO_ALL), and maybe one or two more I've forgotten by now. just so you know who the fuck is talking (language?) some of you may also know I'm a physicist.

so let me just say this... The fresher the map, the longer the planning time... you introduce two variables to a constant.

The constant is the skill of the players. That will never change. Their abilities at Myth are static regardless of the playing field.

What changes is what is in their own mind as constant --> scenery, hills, fighting locations. If NO TEAM gets to practice on a map before it's used in the tournament, you essentially create an equal playing field for all players. Every captain gets to show off his skills (what kinda map is this, which units do I need, think fast!) while every player is, regardless of skill, undecided on where to go or defend. The result is a raw, chaotic, and myth-original show of skill between the players.

What you essentially do by introducing brand-spanking-new maps is no different than moving a giant log into the obstacle course at midnight while everyone's sleeping and by day time, you've guaranteed yourself the ability to weed out any players who can't make ends meet on brand new maps. You also make it easier for half year old/new players to participate in the tournament with the pros, because everyone's just as new to the scene as they are.

Really I'd recommend a brand spanking new nobody'sallowedtoplaythisshit-untilthetourneystarts map every time you're hosting a large 2t showdown for rank-sake.

Whether that's the finals, semi-finals, or whodafuk.

Re: finals maps (poll)

Posted: 15 Apr 2013, 07:07
by grim
Penlord wrote:Some of you guys know how opinionated I can be, and that I always bring a fresh thought to the myth scene.
it's VieForPower, Dround, EatShroomsBro, IcUtMyTEeTh, DefenseCommander, Yes, No (not NO_ALL), and maybe one or two more I've forgotten by now. just so you know who the *cruiser* is talking (language?) some of you may also know I'm a physicist.

so let me just say this... The fresher the map, the longer the planning time... you introduce two variables to a constant.

The constant is the skill of the players. That will never change. Their abilities at Myth are static regardless of the playing field.

What changes is what is in their own mind as constant --> scenery, hills, fighting locations. If NO TEAM gets to practice on a map before it's used in the tournament, you essentially create an equal playing field for all players. Every captain gets to show off his skills (what kinda map is this, which units do I need, think fast!) while every player is, regardless of skill, undecided on where to go or defend. The result is a raw, chaotic, and myth-original show of skill between the players.

What you essentially do by introducing brand-spanking-new maps is no different than moving a giant log into the obstacle course at midnight while everyone's sleeping and by day time, you've guaranteed yourself the ability to weed out any players who can't make ends meet on brand new maps. You also make it easier for half year old/new players to participate in the tournament with the pros, because everyone's just as new to the scene as they are.

Really I'd recommend a brand spanking new nobody'sallowedtoplaythisshit-untilthetourneystarts map every time you're hosting a large 2t showdown for rank-sake.

Whether that's the finals, semi-finals, or whodafuk.
What in the fucking shit?

Re: finals maps (poll)

Posted: 15 Apr 2013, 07:12
by dac
and with this poll i am once again reminded this is a paris tournament.

Re: finals maps (poll)

Posted: 15 Apr 2013, 10:50
by Myrk
New maps that are actually good would be fine, however I doubt there are any.

Re: finals maps (poll)

Posted: 15 Apr 2013, 18:41
by Giant Killer General
post the finals maps already.

Re: finals maps (poll)

Posted: 15 Apr 2013, 22:41
by par73
i like what this thread has done for the myth community

Re: finals maps (poll)

Posted: 16 Apr 2013, 15:21
by Pogue
dac wrote:and with this poll i am once again reminded this is a paris tournament.
Looool.