Proving Grounds Dueling pack
Posted: 08 Jun 2013, 15:28
I'm doing a new version of the 1v1 Proving Grounds pack. In case you dont know what it is, it is different unit sets on the Proving Grounds mesh for more even and fair 1v1s (or 2 tm). There is no mid hill to take, both team have equal starts. Its good for straight up head to head fighting. PG/KG are more fair on this also since the puss is even on both sides. Its fun to play and is good for practicing BC skills since it is just a straight up head to head fight on level ground.
Some people have given me some suggestions that I am using on these maps. Here are the changes and additions. Anyone have any other suggestions or unit sets they would like to see?
1) Removed the Mort round duds. (except on PG/KG variant)
2) Moved starts positions closer. (except on PG/KG variant)
3) Fixed camera start positions.
4) Added the same rain sequence to the Drowned Kingdom/Empire variant.
5) Renamed it to "Proving Grounds Dueling Pack"
Here are the unit sets already in the pack and also ones I am adding.
Current unit sets:
1) Gimble unit set
2) Gyre unit set
3) Raid unit set
4) Demise unit set
5) Untamed unit set
6) Badlands unit set
7) Proving Grounds
8) Killing Grounds
9) Grave unit set
10) Web unit set
11) Chest unit set
12) Float unit set
13) Venice unit set
14) Drowned Kingdom unit set (with rain)
Unit sets I will be adding. These are big 2 team sets they may or may not work good on a smaller mesh like this. They could be intense close quarter fighting or there may not be enough room but I'm going to add them anyway.
1) Clash
2) Cracks
3) Trow
4) Desert
5) Drowned Empire (with rain)
6) Winter (with snow)
Then I had some ideas for different unit sets for dueling or training. Id like to get some opinions on these and suggestions for other unit sets you would like.
1) Arcs and Ghols
2) Arcs and Dwarfs
3) Dwarfs and Ghols
4) Dwarfs and melee (maybe a Light and Dark variant) Should I have variants with and without Ghols?
Some all melee sets I was thinking of:
1) Warrs, Stygs, Jmen, Thralls
2) Myrks, Mauls
3) HG, Warrs, Stygs
4) HGH (Each team depending on difficulty gets all HGH. Not sure on amount but maybe 6 Timid - 24 Legendary so could be 3 per Player with 8 Players)
5) Trow + ? (I would like to have a Trow variant/s but not sure what other units to add.
Any other unit combos you would like? Or other suggestions?
Some people have given me some suggestions that I am using on these maps. Here are the changes and additions. Anyone have any other suggestions or unit sets they would like to see?
1) Removed the Mort round duds. (except on PG/KG variant)
2) Moved starts positions closer. (except on PG/KG variant)
3) Fixed camera start positions.
4) Added the same rain sequence to the Drowned Kingdom/Empire variant.
5) Renamed it to "Proving Grounds Dueling Pack"
Here are the unit sets already in the pack and also ones I am adding.
Current unit sets:
1) Gimble unit set
2) Gyre unit set
3) Raid unit set
4) Demise unit set
5) Untamed unit set
6) Badlands unit set
7) Proving Grounds
8) Killing Grounds
9) Grave unit set
10) Web unit set
11) Chest unit set
12) Float unit set
13) Venice unit set
14) Drowned Kingdom unit set (with rain)
Unit sets I will be adding. These are big 2 team sets they may or may not work good on a smaller mesh like this. They could be intense close quarter fighting or there may not be enough room but I'm going to add them anyway.
1) Clash
2) Cracks
3) Trow
4) Desert
5) Drowned Empire (with rain)
6) Winter (with snow)
Then I had some ideas for different unit sets for dueling or training. Id like to get some opinions on these and suggestions for other unit sets you would like.
1) Arcs and Ghols
2) Arcs and Dwarfs
3) Dwarfs and Ghols
4) Dwarfs and melee (maybe a Light and Dark variant) Should I have variants with and without Ghols?
Some all melee sets I was thinking of:
1) Warrs, Stygs, Jmen, Thralls
2) Myrks, Mauls
3) HG, Warrs, Stygs
4) HGH (Each team depending on difficulty gets all HGH. Not sure on amount but maybe 6 Timid - 24 Legendary so could be 3 per Player with 8 Players)
5) Trow + ? (I would like to have a Trow variant/s but not sure what other units to add.
Any other unit combos you would like? Or other suggestions?