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DRAFT TOURNEY
Posted: 28 Nov 2012, 05:20
by Ratking
Since tws does not seem to be happening, I figured this is better than nothing. Were going to be doing things the same way asmo did for his tourney. If you have any suggestions or want to help let me know. Post in this thread to sign up.
I'm looking for 4-6 suitable captains. Message me if interested.
A sub forum would be helpful grim or tox, ty
Re: DRAFT TOURNEY
Posted: 28 Nov 2012, 07:36
by grim
I'll set you up with all the sub forums you want if this thing kicks off. That's why we're here for!
Althought it might be a little early for TWS. Prolly best to do it Jan-Feb as usual.
Re: DRAFT TOURNEY
Posted: 28 Nov 2012, 12:32
by falcon
There should be;
1. Myth Franchises (sold 500$ or above each)
2. Player scouting/recruitment
3. Player Inter-franchise transfers
4. Tournaments with registrations fees / winning prizes
REPEAT
Revolutionary techniques grimtohy, go for it - I tells ya.
Re: DRAFT TOURNEY
Posted: 28 Nov 2012, 17:09
by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊
Since there's not much interest in a tourney right now maybe just start a weekly kickball night?
If you don't remember kickball (haven't seen people play like this since bnet really), you get two caps and they take turns picking players.
Re: DRAFT TOURNEY
Posted: 28 Nov 2012, 23:05
by par73
There is not enough substance to do a draft tourney right now. If you're really going to attempt to pull it off, open registration sooner rather than later.
2 cents.
Re: DRAFT TOURNEY
Posted: 29 Nov 2012, 07:29
by switch
Re: DRAFT TOURNEY
Posted: 30 Nov 2012, 06:11
by Ratking
Had a feeling this would happen, was worth a shot tho. Probably is a bad idea mixing myth with the holidays.
MM I recall those being called playground rules. And yeah, by all means I would do a 2t pg rules night.
Re: DRAFT TOURNEY
Posted: 30 Nov 2012, 08:48
by falcon
A Kickball tourney on weekends, why not give it a go ratty?
Re: DRAFT TOURNEY
Posted: 01 Dec 2012, 05:27
by Ratking
We could do that falcon. Base the scores on w/l for captains. Though the other players won't have as much incentive that way.
I also had an idea of a champions tourney. Have registration limited to those who have won tournaments over the years. Exceptions could also be made for those generally agreed upon. That could be setup as a draft as well. This would allow for some really good games and heavy competition. Could also provide a chance to settle some of the feuds over the years, and to see who the best really is. To my knowledge nothing like this has been done before. Any comments?
Re: DRAFT TOURNEY
Posted: 01 Dec 2012, 05:46
by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊
You could do the kickball league style where each player gets points by (a) winning and (b) according to damage. Each players gets 1 point for winning and 1 point for each player on the same team with less damage. Say a team with 4 players wins. Highest damage gets 5, 2nd highest 4, then 3, 2, with lowest 1. You could keep a separate tally for captains or maybe award like 5 extra points per cap win. First to 200 points or something wins, losing cap picks map/game, etc.
Like the ffa league this system is by no means perfectly fair but it would give
some incentive to show.

Re: DRAFT TOURNEY
Posted: 01 Dec 2012, 06:54
by NewMutator
Wouldn't that weight playing BC regardless of game type more than actually winning?
Re: DRAFT TOURNEY
Posted: 01 Dec 2012, 08:08
by switch
I think the idea is a micro-skills development tourney prior to the full blown TWS IV (?)
Re: DRAFT TOURNEY
Posted: 01 Dec 2012, 16:37
by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊
@Noob Mute: Sorta but if your team loses you'd get zero points.
Re: DRAFT TOURNEY
Posted: 09 Dec 2012, 17:51
by par73
should have set up a preleague, where those teams are picked specifically on that day. 2 matches, 2-3 hours apart. run em for few weeks before and after christmas, leave 1 week of break in between to start the real draft tournament circa jan.
Re: DRAFT TOURNEY
Posted: 10 Dec 2012, 01:17
by Vantobia
Keeeen !