Another Awesome Myth Plugin/Feature Idea
Posted: 24 Feb 2016, 04:08
If anyone remembers the original Goldeneye 007 game for N64, once you beat the hardest level on the game, it unlocked the 007 mode, where you can adjust the health of the enemies from 10% up to 1000% of the regular health. 10% basically meant any sort of dmg inflicted would cause a casualty to the enemy no matter what the means. 1000% meant you had to pretty much empty several magazines of rounds into one guy until he would die.
I was wondering if the same could be adjusted for the Myth engine? Either an option in the hosting menu to adjust the unit health, or created as a tagset where all the units health is preset to a certain percentage. I think it would make for some pretty epic games and also hilarious ones. I think that on the lowest health setting, even a piece of flying debris, or anything that causes the slightest damage would result in instant death. Likewise with a high-preset health setting, you'd have battles go on for much longer because they would go back and forth forever until they died. So maybe warlocks can take 10 kicks from a trow before they are killed, etc.
This is just intended to add another dimension to Myth that I think would be a lot of fun and add an element Myth has never really had before, especially in gameplay.
It could even be a way to make the solo levels even harder, say if the enemy health was 2x what it normally is, and your units are regular as well.
Hopefully I get my point across enough and that this draws enough interest that someone can tell me if this can be done or not.
I was wondering if the same could be adjusted for the Myth engine? Either an option in the hosting menu to adjust the unit health, or created as a tagset where all the units health is preset to a certain percentage. I think it would make for some pretty epic games and also hilarious ones. I think that on the lowest health setting, even a piece of flying debris, or anything that causes the slightest damage would result in instant death. Likewise with a high-preset health setting, you'd have battles go on for much longer because they would go back and forth forever until they died. So maybe warlocks can take 10 kicks from a trow before they are killed, etc.
This is just intended to add another dimension to Myth that I think would be a lot of fun and add an element Myth has never really had before, especially in gameplay.
It could even be a way to make the solo levels even harder, say if the enemy health was 2x what it normally is, and your units are regular as well.
Hopefully I get my point across enough and that this draws enough interest that someone can tell me if this can be done or not.