CRASH LOGS
Posted: 27 Sep 2014, 21:25
Been having a lot like this lately:
2014-09-27 14:20:38
Myth II Build 427b running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
Initial count: 90
Number removed: 0
Number added: 0
New count: 90
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 16 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Jon God's Bungie Map TexturesB5
Magma - Detail Texture Megapack
Bogged Down dtex addon
Into the Ghol Lands dtex addon
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce 7800 GTX/PCIe/SSE2/3DNOW! | NVIDIA Corporation | OpenGL 2.1
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 2.1 at 1280 x 1024 (VSync ON)
Starting mesh "Dead Man's Chest"...
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Quitting networked game...
Running OpenGL 2.1 at 1280 x 1024 (VSync ON)
Starting mesh "Gimble in the Wabe"...
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x004b78fb _build_models_surface_list + 0x0072 (myth2code\render\render_models.c:63)
1 0x004c17e7 _build_scene + 0x0019 (myth2code\render\render_scene.c:167)
2 0x004b2c0c _render_scene + 0x0012 (myth2code\render\render.c:145)
3 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
4 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
5 0x00200000 _realloc_pointer + 0x20103b (corelibrary\cseries\memory_wrappers.c:10)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-09-27 15.22.21'
2014-09-27 14:20:38
Myth II Build 427b running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
Initial count: 90
Number removed: 0
Number added: 0
New count: 90
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 16 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Jon God's Bungie Map TexturesB5
Magma - Detail Texture Megapack
Bogged Down dtex addon
Into the Ghol Lands dtex addon
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce 7800 GTX/PCIe/SSE2/3DNOW! | NVIDIA Corporation | OpenGL 2.1
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 2.1 at 1280 x 1024 (VSync ON)
Starting mesh "Dead Man's Chest"...
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Quitting networked game...
Running OpenGL 2.1 at 1280 x 1024 (VSync ON)
Starting mesh "Gimble in the Wabe"...
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x004b78fb _build_models_surface_list + 0x0072 (myth2code\render\render_models.c:63)
1 0x004c17e7 _build_scene + 0x0019 (myth2code\render\render_scene.c:167)
2 0x004b2c0c _render_scene + 0x0012 (myth2code\render\render.c:145)
3 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
4 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
5 0x00200000 _realloc_pointer + 0x20103b (corelibrary\cseries\memory_wrappers.c:10)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-09-27 15.22.21'