GKG's Controls Bootcamp
Posted: 25 Jun 2013, 19:51
A few players have been asking for my help in improving. I have tried this many times in the past with various players over the years, and with little success usually.
After the whole camera control thread, I realized that people using bad controls was the #1 contributor to players playing bad myth, or just plateauing out at a sub-optimal level. This then made me realize that all the myth training about smart play in the world will do little or nothing to help the vast majority of players because their bad controls are the ultimate culprit. Controls are the foundation, and with a bad foundation, you can't build anything on top of that.
So I got a couple players now trying to learn my new controls, thought I would share with anyone else that wants to try. I really have no idea if it will help anyone improve, this is an experiment more than anything. It will take a lot of effort, and it is highly risky. But if you want to do it, then here it is. If it fails you, then no harm no foul, you can go back to your old controls, but you should give it an honest shot. I would say give it at least a month of regular activity to try to get used to it before considering anything.
If you learn my controls, and then want to further your training, I will be more inclined to help you with the smart play stuff afterward. I need a foundation first though.
So here it is, in order of precedence just in case anyone decides they only want to do part of these things. #1 is absolutely mandatory though.
#1) Camera Controls
This is the single most important thing on this list. This one is absolutely mandatory if you are going to make any changes, it has to start with this.
-Disable your WASD camera control keys on your keyboard. Just bind the panning camera keys to something that you will never use ([];', etc.)
-Enable mouse movement if you haven't already
-Disable everything in the bottom section of the controls screen in your preferences, except the mouse movement checkbox (from the previous point), and the system keyboard layout checkbox (though I have no idea what this does)
You should be using your Q and E keys a lot to orbit the camera to a PERFECT angle at all times. Sometimes it is needed just to setup a good click, etc. Incredibly important.
You will now be panning the camera up, down, and side-to-side with your mouse cursor only. The biggest advantages of this is that you should NEVER be moving the camera when you are trying to click something. You may do that when using your keyboard to move the camera, and mouse to select, but this intuitively reinforces it for you to not do that. That way your clicks are very accurate. Also, it frees up your keyboard hand to be a lot quicker with everything else, especially presets when needed. If you do not use the mouse wheel scroll to cycle presets, and use 4 or more presets, this is even more critical for you. Go do it, like right now.
#2) Observer Constants
You need a faster camera than the default speed. This should also be mandatory as well.
Go into fear, then go into observer constants.
you will see 7 buttons for different physical velocity constants with the camera (parallel, yaw, etc.). If you have never touched these before and are using the default values, just double them all. Or here is what they should be (both columns for positive / negative are always identical)
Parallel, Orthogonal
.006
.00121
.00101
Yaw, Orbit
.02
.005
.005
Pitch
.00101 on everything
Vertical
.00052
.00015
.00015
Zoom
.16
.02
.02
Really vertical, parallel, and orbit are the only important ones I think. Don't think you even use orthogonal or yaw with these control setups, might be for "turning" the camera, where it pivots on the top of your view, instead of the bottom like orbiting does. Never use that, only use orbit with Q and E.
3) Misc. Controls
-Rebind your taunt key to something easier to hit (I only did this recently in my 15 years of playing, and it was a small improvement and I got used to it quickly). I use tab which works great, easy for my pinky to hit. You may also try R, but I didn't use that because I felt like I might accidentally hit that key sometimes.
-Use the mouse scroll wheel for cycling presets. This is extremely important because it DOESN'T center the camera on the preset when it selects it, unlike how the F-key does when you press it. Very important distinction, If I want to center my camera on the preset, I use F. if not I use the mouse wheel.
-Use right click for de-select. this prevents a lot of misclicks, very important for when your clicking speed starts getting very fast like mine. What I use this for is when I am about to make a tough click that needs to be accurate (selecting a specific unit), I will make sure I deselect my current selection. That way if I do mis-click by clicking the ground instead, I don't just give a bad order to my previous selection to move there or attack or something, which would put me back 1 click as I now have to undo the mis-click I just made, which could be catastrophic. Deselect first to prevent anything. You can also use right click to select stuff if your point finger on your left mouse button is busy using the mouse scroll.
-Use ctrl-click for attack ground (not right mouse button or anything else). I have never had problems with this control, it is something that you want easy and fast to hit, but also near impossible to have a mis-click with. It has to be a more cautious click than anything else, because a bad ctrl click will fuck you. Having the right mouse button as your attack ground sets up possible mis-clicks with that. I have tried it, and never liked it. This is optional though.
4) Preset Controls
Get in the habit of only using 2 presets: your longest ranged units in the 1st preset, and your melee in the 2nd. Keep it simple. Everything else that is not in a preset can just be kept back anyway. When you get better you can try flanking stuff outside a preset, but really you could get by just fine and still improve considerably by just being good with a squad of units in 2 presets.
Force yourself to become reliant on box-selecting units with the mouse. The presets are only for moving the mass of your army around, which you can do very quickly with the mouse scroll preset cycle, which is great for dodging. This is why 2 presets is so good, you aren't reliant on them, and you can use the cycle very very fast and effectively. It is more flexible and intuitive in fights.
This is also optional, but still recommended. I can use up to 4 presets when i have a shitload of units in 1v1s, but the 3rd and 4th preset are always temporary presets for flanking pus ghols, and I always rebind it back to just 2 presets once I am done using them. Really you don't need to be good with anything more than 2 presets though, you just need to get a good clicking speed down and get good with box-selecting units to attack.
5) Formations
you can try mine if you want. The only one I would say is mandatory is my box formation. The rest are optional so long as you have a sufficient spread form on formations 3 and 4 (loose and staggered lines) of at least 2.5
short line:
30 per row
1 separation (1.0 is the separation point at which enemy units cannot move through your formation)
long line:
30 per row
0.35 separation (0.35 is the separation point at which you can get the maximum tightness out of clumping your units
loose line:
6 per row
3.5 separation (this is a good number for being spread enough for wide area damage attacks such as lock shots, so that if they have a direct hit on 1 unit which is blocking, it will only hit that 1 unit.
staggered line:
8 per row
2.5 separation (good spread for smaller area damage attacks such as dorfs or fetch)
Box:
0.35 separation (very important formation, go change this now if you have it different)
mob: this is only handy for some co-op maps where you will be completely surrounded and need your archers to be able to fire quickly in 360 degrees without moving around too much in their formation
1.5
1.5
encirclement (I have never found a good use for this, if you can, feel free to adjust):
3
1
90
120
vanguard: this would be handy for using stygs or melee to block archer shots for a dorf sitting behind the formation. I usually use a box for that though, and not this, because it is too hard to press.
0.35
1
1
Circle: I do use this rarely, usually for flag defenses, usually with thrall in the circle, and putting a dorf in the middle. Can do a decent job of blocking pus too. It can be very effective.
1.0
6) Other points of interest
Other things not control related that can help your game and you should check out: any of my strategy articles, my youtube channel, and my thread about meleeing.
Alright so that should be just about it. Get used to all of this and I will teach you more. Let me know if you are going to try it out and how it goes.
After the whole camera control thread, I realized that people using bad controls was the #1 contributor to players playing bad myth, or just plateauing out at a sub-optimal level. This then made me realize that all the myth training about smart play in the world will do little or nothing to help the vast majority of players because their bad controls are the ultimate culprit. Controls are the foundation, and with a bad foundation, you can't build anything on top of that.
So I got a couple players now trying to learn my new controls, thought I would share with anyone else that wants to try. I really have no idea if it will help anyone improve, this is an experiment more than anything. It will take a lot of effort, and it is highly risky. But if you want to do it, then here it is. If it fails you, then no harm no foul, you can go back to your old controls, but you should give it an honest shot. I would say give it at least a month of regular activity to try to get used to it before considering anything.
If you learn my controls, and then want to further your training, I will be more inclined to help you with the smart play stuff afterward. I need a foundation first though.
So here it is, in order of precedence just in case anyone decides they only want to do part of these things. #1 is absolutely mandatory though.
#1) Camera Controls
This is the single most important thing on this list. This one is absolutely mandatory if you are going to make any changes, it has to start with this.
-Disable your WASD camera control keys on your keyboard. Just bind the panning camera keys to something that you will never use ([];', etc.)
-Enable mouse movement if you haven't already
-Disable everything in the bottom section of the controls screen in your preferences, except the mouse movement checkbox (from the previous point), and the system keyboard layout checkbox (though I have no idea what this does)
You should be using your Q and E keys a lot to orbit the camera to a PERFECT angle at all times. Sometimes it is needed just to setup a good click, etc. Incredibly important.
You will now be panning the camera up, down, and side-to-side with your mouse cursor only. The biggest advantages of this is that you should NEVER be moving the camera when you are trying to click something. You may do that when using your keyboard to move the camera, and mouse to select, but this intuitively reinforces it for you to not do that. That way your clicks are very accurate. Also, it frees up your keyboard hand to be a lot quicker with everything else, especially presets when needed. If you do not use the mouse wheel scroll to cycle presets, and use 4 or more presets, this is even more critical for you. Go do it, like right now.
#2) Observer Constants
You need a faster camera than the default speed. This should also be mandatory as well.
Go into fear, then go into observer constants.
you will see 7 buttons for different physical velocity constants with the camera (parallel, yaw, etc.). If you have never touched these before and are using the default values, just double them all. Or here is what they should be (both columns for positive / negative are always identical)
Parallel, Orthogonal
.006
.00121
.00101
Yaw, Orbit
.02
.005
.005
Pitch
.00101 on everything
Vertical
.00052
.00015
.00015
Zoom
.16
.02
.02
Really vertical, parallel, and orbit are the only important ones I think. Don't think you even use orthogonal or yaw with these control setups, might be for "turning" the camera, where it pivots on the top of your view, instead of the bottom like orbiting does. Never use that, only use orbit with Q and E.
3) Misc. Controls
-Rebind your taunt key to something easier to hit (I only did this recently in my 15 years of playing, and it was a small improvement and I got used to it quickly). I use tab which works great, easy for my pinky to hit. You may also try R, but I didn't use that because I felt like I might accidentally hit that key sometimes.
-Use the mouse scroll wheel for cycling presets. This is extremely important because it DOESN'T center the camera on the preset when it selects it, unlike how the F-key does when you press it. Very important distinction, If I want to center my camera on the preset, I use F. if not I use the mouse wheel.
-Use right click for de-select. this prevents a lot of misclicks, very important for when your clicking speed starts getting very fast like mine. What I use this for is when I am about to make a tough click that needs to be accurate (selecting a specific unit), I will make sure I deselect my current selection. That way if I do mis-click by clicking the ground instead, I don't just give a bad order to my previous selection to move there or attack or something, which would put me back 1 click as I now have to undo the mis-click I just made, which could be catastrophic. Deselect first to prevent anything. You can also use right click to select stuff if your point finger on your left mouse button is busy using the mouse scroll.
-Use ctrl-click for attack ground (not right mouse button or anything else). I have never had problems with this control, it is something that you want easy and fast to hit, but also near impossible to have a mis-click with. It has to be a more cautious click than anything else, because a bad ctrl click will fuck you. Having the right mouse button as your attack ground sets up possible mis-clicks with that. I have tried it, and never liked it. This is optional though.
4) Preset Controls
Get in the habit of only using 2 presets: your longest ranged units in the 1st preset, and your melee in the 2nd. Keep it simple. Everything else that is not in a preset can just be kept back anyway. When you get better you can try flanking stuff outside a preset, but really you could get by just fine and still improve considerably by just being good with a squad of units in 2 presets.
Force yourself to become reliant on box-selecting units with the mouse. The presets are only for moving the mass of your army around, which you can do very quickly with the mouse scroll preset cycle, which is great for dodging. This is why 2 presets is so good, you aren't reliant on them, and you can use the cycle very very fast and effectively. It is more flexible and intuitive in fights.
This is also optional, but still recommended. I can use up to 4 presets when i have a shitload of units in 1v1s, but the 3rd and 4th preset are always temporary presets for flanking pus ghols, and I always rebind it back to just 2 presets once I am done using them. Really you don't need to be good with anything more than 2 presets though, you just need to get a good clicking speed down and get good with box-selecting units to attack.
5) Formations
you can try mine if you want. The only one I would say is mandatory is my box formation. The rest are optional so long as you have a sufficient spread form on formations 3 and 4 (loose and staggered lines) of at least 2.5
short line:
30 per row
1 separation (1.0 is the separation point at which enemy units cannot move through your formation)
long line:
30 per row
0.35 separation (0.35 is the separation point at which you can get the maximum tightness out of clumping your units
loose line:
6 per row
3.5 separation (this is a good number for being spread enough for wide area damage attacks such as lock shots, so that if they have a direct hit on 1 unit which is blocking, it will only hit that 1 unit.
staggered line:
8 per row
2.5 separation (good spread for smaller area damage attacks such as dorfs or fetch)
Box:
0.35 separation (very important formation, go change this now if you have it different)
mob: this is only handy for some co-op maps where you will be completely surrounded and need your archers to be able to fire quickly in 360 degrees without moving around too much in their formation
1.5
1.5
encirclement (I have never found a good use for this, if you can, feel free to adjust):
3
1
90
120
vanguard: this would be handy for using stygs or melee to block archer shots for a dorf sitting behind the formation. I usually use a box for that though, and not this, because it is too hard to press.
0.35
1
1
Circle: I do use this rarely, usually for flag defenses, usually with thrall in the circle, and putting a dorf in the middle. Can do a decent job of blocking pus too. It can be very effective.
1.0
6) Other points of interest
Other things not control related that can help your game and you should check out: any of my strategy articles, my youtube channel, and my thread about meleeing.
Alright so that should be just about it. Get used to all of this and I will teach you more. Let me know if you are going to try it out and how it goes.