Division System
Posted: 18 Jun 2013, 15:36
Okay after some thought, I want to scrap the double elimination round system, and replace it with a much more exciting division system. Here is how it will work:
After the conclusion of the QR on June 30, the QR rankings will be broken up into weighted divisions of 5 players each. So rankings #1 - #5 will be the top division, #6 - #10 the 2nd highest division, and so forth.
It is like tennis, you will play a SET of games (each set is the same as the usual short match in the QR, first to 3 game wins, win by 2). And then you will play multiple sets to complete your match. Matches are won by first to 3 set wins, win by 2. You play 1 match against each player in your division.
The tournament will continue until all of the matches are completed against the other 4 players in each division. I estimate it will take 10 weeks to complete, however I will monitor it as we go. To keep everyone on track, the 2 pm Saturday fallbacks are still in effect every single week, you can miss up to 3 fallbacks, but not 2 in a row. Of course if you are keeping up with your matches, then you can miss all the fallbacks you want and I won't penalize you. You should also still notify myself and everyone in your division with 2 days notice (i.e. by Thursday that week) if you will miss that fallback, just as common courtesy. Nobody needs to be forfeited for falling behind on their matches, I would rather have some matches than no matches at all. However, the reason for that rule is because that is the point at which I will start decaying an inactive player's rank, and possibly even bump a player down a division to allow another more active player to play at a higher division. I will just end the tournament if needed without all the series complete if a few stragglers just have not been active enough with their matches.
It is recommended that you play 2 sets every single week to stay on track with the tournament schedule in completing your matches. That should take you anywhere from 0.5-1.5 hours to complete, which I think is the right amount of time for people to get a solid chunk of fun games, it is still much shorter than a standard MWC match. You can of course still schedule and play matches on your own at any time throughout the week. You are expected to schedule on your own with the other players in your division. You are basically being asked to devote 1 hour on average per week for this tournament, which I don't think is asking for too much.
The winner of the tournament is of course the top ranked person of the top division after all of the matches have been played or the tournament has been called.
Before you rage about the impossibility of moving up a division, you will still be able to do that, but with conditions. First, you have to hold the top rank within your division. Second, as the top rank in your division, you have to beat the lowest ranked person in the division above you, in a single longer match, first to 5 wins, win by 2. You only get 1 shot at moving up a division. If you lose that match, you are stuck in your current division.
The rankings within divisions will be getting constantly updated after each match is completed, so the leader and last-place spots in each division may be changing. You will have to hold onto your division-leader spot long enough to be able to secure the match against the division above you. This also means if you are the lowest ranked person in your division, you are going to have to play an additional match, and (possibly more than one if the leader changes in the division below you) to fight to keep your spot. You will have 2 weeks to play this divisional match, I will monitor who is not making honest efforts in scheduling or playing at fallbacks for this.
If the lower division leader beats the higher division's last placed, then they swap places. The lower division leader gets bumped up to the higher division, and the last place player in the higher division gets bumped down into the lower division. If this ever happens, both of those players have to start their series all over again with the new set of players in their new division. This should be taken care of in the first couple weeks so there isn't much wasted time.
Side rule about map picks: you cannot repeat picks through your entire match series, unless your opponent agrees. This is to prevent people from just specializing in 3 maps for every single set they play. Look at the tourney website if you forget which maps have been played, and want to hold your opponent accountable to this rule. However, the PG dueling plugin does count as a separate map, but should be played in a different match as its corresponding regular map unless your opponent agrees. Again, any game options are always okay as long as your opponent agrees.
Okay so the reasoning for this system:
-We get a whole shitload of very high quality, evenly matched matches
-If you play like shit 1 day, or even a couple days, you aren't out of the tournament like you would be under a DE system, and this happens to everyone.
-There is more tournament content for you to participate in. When you log-in at the fallback, there is a good chunk of matches for you, instead of just playing 1 measly 20-30 minute match and being done.
-No one will be eliminated in the first 2-3 weeks and then be unable to play. Everyone plays from start to finish.
-We get to take full advantage of the activity during the entire MWC season.
-We get to really see who is consistently better over a longer time frame.
-We don't have to go through the motions of wasting time on total curb-stomp matches. Yet upsets are still possible.
-There can't be a single person holding up the entire fucking tournament (like there could be in a DE format), everyone can play around any stragglers, and the stragglers can just be pushed down and out of the way.
-It is much more flexible for scheduling than a DE format
-if you are constantly behind in a particular match, struggling to keep up under the pressure, even if you eventually lose that match, the score is wiped clean on the next match to alleviate some of the pressure.
I will also be increasing the minimum number of matches to be played during the QR up to 5 now, to really make sure people will be active enough for this, and also to really make sure I got solid rankings to make these divisions off of. Please plan accordingly.
After the conclusion of the QR on June 30, the QR rankings will be broken up into weighted divisions of 5 players each. So rankings #1 - #5 will be the top division, #6 - #10 the 2nd highest division, and so forth.
It is like tennis, you will play a SET of games (each set is the same as the usual short match in the QR, first to 3 game wins, win by 2). And then you will play multiple sets to complete your match. Matches are won by first to 3 set wins, win by 2. You play 1 match against each player in your division.
The tournament will continue until all of the matches are completed against the other 4 players in each division. I estimate it will take 10 weeks to complete, however I will monitor it as we go. To keep everyone on track, the 2 pm Saturday fallbacks are still in effect every single week, you can miss up to 3 fallbacks, but not 2 in a row. Of course if you are keeping up with your matches, then you can miss all the fallbacks you want and I won't penalize you. You should also still notify myself and everyone in your division with 2 days notice (i.e. by Thursday that week) if you will miss that fallback, just as common courtesy. Nobody needs to be forfeited for falling behind on their matches, I would rather have some matches than no matches at all. However, the reason for that rule is because that is the point at which I will start decaying an inactive player's rank, and possibly even bump a player down a division to allow another more active player to play at a higher division. I will just end the tournament if needed without all the series complete if a few stragglers just have not been active enough with their matches.
It is recommended that you play 2 sets every single week to stay on track with the tournament schedule in completing your matches. That should take you anywhere from 0.5-1.5 hours to complete, which I think is the right amount of time for people to get a solid chunk of fun games, it is still much shorter than a standard MWC match. You can of course still schedule and play matches on your own at any time throughout the week. You are expected to schedule on your own with the other players in your division. You are basically being asked to devote 1 hour on average per week for this tournament, which I don't think is asking for too much.
The winner of the tournament is of course the top ranked person of the top division after all of the matches have been played or the tournament has been called.
Before you rage about the impossibility of moving up a division, you will still be able to do that, but with conditions. First, you have to hold the top rank within your division. Second, as the top rank in your division, you have to beat the lowest ranked person in the division above you, in a single longer match, first to 5 wins, win by 2. You only get 1 shot at moving up a division. If you lose that match, you are stuck in your current division.
The rankings within divisions will be getting constantly updated after each match is completed, so the leader and last-place spots in each division may be changing. You will have to hold onto your division-leader spot long enough to be able to secure the match against the division above you. This also means if you are the lowest ranked person in your division, you are going to have to play an additional match, and (possibly more than one if the leader changes in the division below you) to fight to keep your spot. You will have 2 weeks to play this divisional match, I will monitor who is not making honest efforts in scheduling or playing at fallbacks for this.
If the lower division leader beats the higher division's last placed, then they swap places. The lower division leader gets bumped up to the higher division, and the last place player in the higher division gets bumped down into the lower division. If this ever happens, both of those players have to start their series all over again with the new set of players in their new division. This should be taken care of in the first couple weeks so there isn't much wasted time.
Side rule about map picks: you cannot repeat picks through your entire match series, unless your opponent agrees. This is to prevent people from just specializing in 3 maps for every single set they play. Look at the tourney website if you forget which maps have been played, and want to hold your opponent accountable to this rule. However, the PG dueling plugin does count as a separate map, but should be played in a different match as its corresponding regular map unless your opponent agrees. Again, any game options are always okay as long as your opponent agrees.
Okay so the reasoning for this system:
-We get a whole shitload of very high quality, evenly matched matches
-If you play like shit 1 day, or even a couple days, you aren't out of the tournament like you would be under a DE system, and this happens to everyone.
-There is more tournament content for you to participate in. When you log-in at the fallback, there is a good chunk of matches for you, instead of just playing 1 measly 20-30 minute match and being done.
-No one will be eliminated in the first 2-3 weeks and then be unable to play. Everyone plays from start to finish.
-We get to take full advantage of the activity during the entire MWC season.
-We get to really see who is consistently better over a longer time frame.
-We don't have to go through the motions of wasting time on total curb-stomp matches. Yet upsets are still possible.
-There can't be a single person holding up the entire fucking tournament (like there could be in a DE format), everyone can play around any stragglers, and the stragglers can just be pushed down and out of the way.
-It is much more flexible for scheduling than a DE format
-if you are constantly behind in a particular match, struggling to keep up under the pressure, even if you eventually lose that match, the score is wiped clean on the next match to alleviate some of the pressure.
I will also be increasing the minimum number of matches to be played during the QR up to 5 now, to really make sure people will be active enough for this, and also to really make sure I got solid rankings to make these divisions off of. Please plan accordingly.