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				Zak Cmap thread
				Posted: 06 Jun 2013, 09:58
				by Zak
				http://hl.udogs.net/files/Uploads/%20Us ... insert.bmp
I was bored so I decided to edit desert between your ears. Been about 6 years since I worked with colormaps. How bad is it?
 
			 
			
					
				Re: Zak Cmap thread
				Posted: 06 Jun 2013, 12:00
				by Zak
				http://hl.udogs.net/files/Uploads/%20Us ... s/keep.bmp
This one is very much a rough draft, made keep sandy and put blood water on it! The crossings will be shallow water, but I removed it for now, so you can see where they are easier.
 
			 
			
					
				Re: Zak Cmap thread
				Posted: 06 Jun 2013, 13:20
				by Zak
				
			 
			
					
				Re: Zak Cmap thread
				Posted: 06 Jun 2013, 22:26
				by Zak
				any of these seem worth doing?
			 
			
					
				Re: Zak Cmap thread
				Posted: 06 Jun 2013, 22:55
				by punkUser
				I like the thaw and desert concepts, especially if you add some dtex too. I've never really been a fan of keep as a map, so meh to that one.
			 
			
					
				Re: Zak Cmap thread
				Posted: 15 Jun 2013, 19:48
				by Zak
				bump for sormoron
			 
			
					
				Re: Zak Cmap thread
				Posted: 19 Jun 2013, 23:58
				by Vantobia
				nice, new maps are always a great thing. Keep it up bromance
			 
			
					
				Re: Zak Cmap thread
				Posted: 17 Jul 2013, 18:03
				by Zak
				BUMP
			 
			
					
				Re: Zak Cmap thread
				Posted: 18 Jul 2013, 08:55
				by Zak
				http://hl.udogs.net/files/Uploads/%20Us ... wbeta1.zip
I decided to do a remake of thaw (cmap can be found earlier in this thread). There are a few interesting things going on in this map. Right now I have a 2 team and a ffa variant, so both can be tested.
 
			 
			
					
				Re: Zak Cmap thread
				Posted: 19 Jul 2013, 11:17
				by Zak
				http://hl.udogs.net/files/Uploads/%20Us ... wbeta2.zip
This now has 10 mesh variants, and I fixed some mistakes that were in beta 1. Anyone wanting to influence the final product should check this out and give me some advice before I upload her to the tain!
 
			 
			
					
				Re: Zak Cmap thread
				Posted: 22 Jul 2013, 00:18
				by Zak
				Now that I have finished making a Tain map, what should my next project be?
			 
			
					
				Re: Zak Cmap thread
				Posted: 24 Jul 2013, 01:12
				by HeadHunterKC
				Here is a 3v3 match of it so you guys can get an idea of the map.
This would be best played 6v6 and above.
			 
			
					
				Re: Zak Cmap thread
				Posted: 24 Jul 2013, 03:42
				by HeadHunterKC
				
			 
			
					
				Re: Zak Cmap thread
				Posted: 24 Jul 2013, 17:08
				by HeadHunterKC
				For those worried about the dragon explosion, I tested it out and after landing on a group of spiders, not one was killed. This isn't a big boom type of deal, but it will set off satchels.