Squads or no Squads
Posted: 16 Mar 2013, 16:43
Another thing I have noticed and this mostly pertains to Light maps. Is some people like to have squads others like to have more specialized unit groups.
Examples
Squads: Each Player gets a few Bowmen, few melee, a duff or 2 and some puss. With maybe one player having a more specialized group of units.
Specialized groups. Each player gets a group of only 1 or 2 unit types. Player A all Bowmen 1 or 2 puss. Player B All melee few puss and maybe a duff.
Myself I prefer and think it is better to give most Players on a team a mixed squad of units. There are a few reason for why I see it this way. Each Player has a well rounded group of units that in theory can defend itself against almost anything. The have a Duff to fight large melee packs. They have Bowmen to fight other Bowmen or use against Duffs they have Puss to use as defense or offense. They have a few melee to protect the Duff and Bowmen. In the right situation 4 Bowmen 3 Warrs 1 Duff and 2 Ghols with puss could beat 15 Warrs and 2 Ghols with puss. Also with Bowmen fights it is most of the time better to have 2 Players with 3-4 Bowmen each vs 1 Player with 6-8 Bowmen. The split group of Bowmen can be controlled and utilized much better.
What happens a lot when Players dont have mixed squads is the different units dont work as well together as they would if each person had a mix. So many times I have been given just Bowmen and maybe 1 Ghol with puss and then another Player is given a pack of Warrs. The Player with the Warrs will charge the enemy and pretty much abandon the Bowmen or other Artillery. Leaving me to die to an enemy Warr or Ghol pack even a fairly small one. If I have 8 Bows and I am attacked with 8 Warrs there really isnt much I can do but try to do as much damage as possible before my units are killed. Vs if I had 4 Bows 1 Duff 2 Warrs I have a good chance of winning that. Im going to defend my artillery units better than my teammate probably will. Even if you are the Player with the Melee pack you will have issues vs a mixed enemy group with Bows, Duffs and melee. Even if you way outnumber them you are going to have to charge and will most likely take heavy loses since you have no defense against the Duff except hope for duds and just sacrificing some units to kill the duff. A mixed squad is a small self contained army that will have a fighting chance vs almost anything.
The only advantage I see for having specialized forces (on light maps specifically) is a Player only has to concentrate on that one type of unit. Which is good sometimes for a Ghol or Ghol/Melee pack. Also on a Rushy type map where an all melee strat is best obviously.
Thoughts?
Examples
Squads: Each Player gets a few Bowmen, few melee, a duff or 2 and some puss. With maybe one player having a more specialized group of units.
Specialized groups. Each player gets a group of only 1 or 2 unit types. Player A all Bowmen 1 or 2 puss. Player B All melee few puss and maybe a duff.
Myself I prefer and think it is better to give most Players on a team a mixed squad of units. There are a few reason for why I see it this way. Each Player has a well rounded group of units that in theory can defend itself against almost anything. The have a Duff to fight large melee packs. They have Bowmen to fight other Bowmen or use against Duffs they have Puss to use as defense or offense. They have a few melee to protect the Duff and Bowmen. In the right situation 4 Bowmen 3 Warrs 1 Duff and 2 Ghols with puss could beat 15 Warrs and 2 Ghols with puss. Also with Bowmen fights it is most of the time better to have 2 Players with 3-4 Bowmen each vs 1 Player with 6-8 Bowmen. The split group of Bowmen can be controlled and utilized much better.
What happens a lot when Players dont have mixed squads is the different units dont work as well together as they would if each person had a mix. So many times I have been given just Bowmen and maybe 1 Ghol with puss and then another Player is given a pack of Warrs. The Player with the Warrs will charge the enemy and pretty much abandon the Bowmen or other Artillery. Leaving me to die to an enemy Warr or Ghol pack even a fairly small one. If I have 8 Bows and I am attacked with 8 Warrs there really isnt much I can do but try to do as much damage as possible before my units are killed. Vs if I had 4 Bows 1 Duff 2 Warrs I have a good chance of winning that. Im going to defend my artillery units better than my teammate probably will. Even if you are the Player with the Melee pack you will have issues vs a mixed enemy group with Bows, Duffs and melee. Even if you way outnumber them you are going to have to charge and will most likely take heavy loses since you have no defense against the Duff except hope for duds and just sacrificing some units to kill the duff. A mixed squad is a small self contained army that will have a fighting chance vs almost anything.
The only advantage I see for having specialized forces (on light maps specifically) is a Player only has to concentrate on that one type of unit. Which is good sometimes for a Ghol or Ghol/Melee pack. Also on a Rushy type map where an all melee strat is best obviously.
Thoughts?