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Paralysis time is somewhat random

Posted: 15 Aug 2014, 03:20
by Zak

Re: Paralysis time is somewhat random

Posted: 15 Aug 2014, 03:29
by Asmodian
such a rookie, we planed that move perfectly because we have mastered the game

Re: Paralysis time is somewhat random

Posted: 15 Aug 2014, 17:48
by adrenaline
Ya.. while I'm all for a bit of randomness... shit like that is just too much. There is no way that should have happened... games shouldn't be decided on a coin flip. I don't really remember the game well enough to remember if that really was a pivotal moment, but a FG advantage on that map generally is. FG paralysis from puss should be uniform.

Re: Paralysis time is somewhat random

Posted: 30 Sep 2014, 20:19
by Renwood
A bit too much? The one FG was frozen like 3-4 seconds longer then the other. That is hardly too much. Its RANDOM between a certain range + the units strengths and weaknesses (effects modifiers) This is why myth needs a damn card game or table top game based on it.
Its funny, people who think they are masters of this game, are still surprised to find out stuff like this is going on behind the scenes in myth.
You guys NEVER noticed that 2 of the same unit type can be affected for different amounts of time by pus? lol :lol:

Re: Paralysis time is somewhat random

Posted: 01 Oct 2014, 02:03
by BIG KROK V8 SS
Unit that unfreezes the fastest is myrk giant. Thrall are fairly quick as well. Longest are definitely FG's. Which helps keep them balanced.

Re: Paralysis time is somewhat random

Posted: 04 Oct 2014, 13:13
by Lod=Legend
BIG KROK V8 SS wrote:Unit that unfreezes the fastest is myrk giant. Thrall are fairly quick as well. Longest are definitely FG's. Which helps keep them balanced.
the watcher also has long paralyze time n00b