Paralysis time is somewhat random

A single berserk reached us yesterday, after having come all the way over the mountains from the city of Willow, fourteen hundred miles away. He delivered to Alric a single package the size of a man's fist, wrapped in rags, and refuses to talk with anyone about events in the West.
Asmodian
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Re: Paralysis time is somewhat random

Post by Asmodian »

such a rookie, we planed that move perfectly because we have mastered the game
adrenaline
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Re: Paralysis time is somewhat random

Post by adrenaline »

Ya.. while I'm all for a bit of randomness... shit like that is just too much. There is no way that should have happened... games shouldn't be decided on a coin flip. I don't really remember the game well enough to remember if that really was a pivotal moment, but a FG advantage on that map generally is. FG paralysis from puss should be uniform.
Renwood
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Re: Paralysis time is somewhat random

Post by Renwood »

A bit too much? The one FG was frozen like 3-4 seconds longer then the other. That is hardly too much. Its RANDOM between a certain range + the units strengths and weaknesses (effects modifiers) This is why myth needs a damn card game or table top game based on it.
Its funny, people who think they are masters of this game, are still surprised to find out stuff like this is going on behind the scenes in myth.
You guys NEVER noticed that 2 of the same unit type can be affected for different amounts of time by pus? lol :lol:
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BIG KROK V8 SS
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Re: Paralysis time is somewhat random

Post by BIG KROK V8 SS »

Unit that unfreezes the fastest is myrk giant. Thrall are fairly quick as well. Longest are definitely FG's. Which helps keep them balanced.
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Lod=Legend
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Re: Paralysis time is somewhat random

Post by Lod=Legend »

BIG KROK V8 SS wrote:Unit that unfreezes the fastest is myrk giant. Thrall are fairly quick as well. Longest are definitely FG's. Which helps keep them balanced.
the watcher also has long paralyze time n00b
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