Known Issues
Posted: 18 May 2014, 06:22
Hey guys, just wanted to let you know that after the last big update there have been a few issues with the metaserver... this isn't entirely unexpected since it was a big update, but I want to keep everyone in the loop.
1) Metaserver crashes. These have been happening every few days and unfortunately there has been very little debug information so it's hard to track down exactly what is going on. That said, I think I've managed to piece together a likely culprit and have implemented a fix that I'll push live tonight after the majority of folks are done playing. Sorry for the inconvenience but hopefully the update will move things back into the robust/stable scenario that you are used to.
2) Chat "freezing" on clients. This one is similarly mysterious. I've determined that when it happens the clients are still able to *send* packets (i.e. you can still talk and other people see it, but you see no updates yourself). In some cases certain packets seem to be received still too (i.e. you can view other people's stats). I'm still a ways from solving this one since it is quite hard to reproduce on demand and in a situation where I can attach a debugger, etc. but in the meantime if it happens to you changing rooms will fix the issue. Again, apologies for the problem and I'm doing what I can to track it down. If people find a way to reproduce it easily/reliably please let me know. The best I've got so far is to basically leave a client idling for hours in the lobby where folks are playing, which isn't exactly great for iteration time and makes it hard to debug server-side issues since by necessity this is done on the live server.
Anyways, just wanted to keep folks in the loop. If there are other issues that you know of (particularly since the update) please post here and let me know.
1) Metaserver crashes. These have been happening every few days and unfortunately there has been very little debug information so it's hard to track down exactly what is going on. That said, I think I've managed to piece together a likely culprit and have implemented a fix that I'll push live tonight after the majority of folks are done playing. Sorry for the inconvenience but hopefully the update will move things back into the robust/stable scenario that you are used to.
2) Chat "freezing" on clients. This one is similarly mysterious. I've determined that when it happens the clients are still able to *send* packets (i.e. you can still talk and other people see it, but you see no updates yourself). In some cases certain packets seem to be received still too (i.e. you can view other people's stats). I'm still a ways from solving this one since it is quite hard to reproduce on demand and in a situation where I can attach a debugger, etc. but in the meantime if it happens to you changing rooms will fix the issue. Again, apologies for the problem and I'm doing what I can to track it down. If people find a way to reproduce it easily/reliably please let me know. The best I've got so far is to basically leave a client idling for hours in the lobby where folks are playing, which isn't exactly great for iteration time and makes it hard to debug server-side issues since by necessity this is done on the live server.
Anyways, just wanted to keep folks in the loop. If there are other issues that you know of (particularly since the update) please post here and let me know.