Asmodian wrote:wwo wrote:It's not so absolute anymore, but using damage ratios as even a hint of an indication of "strong play" is farcical in a 2t discussion. That you came up with some kind of ratio tipping point is insane.
Really? Go look at the mwc finals films or any 2 good tournament teams playing against each other since the new ratios have been put in place.
Damage ratios are a very good indication of how well someone played.
I already stated that it is not a 100% thing. Perfect example is Zak getting good ratios vs WTC, but making major blunders that lead to his team getting flagged multiple times; but the point still stands,
good damage ratios tend to correlate with good play.
Edit: Please do show me an example where a player got a .7 dmg ratio or lower for a whole
match and played good. I realize it can happen on a game to game basis, but the chances of someone getting low damage ratios over a 5 game or longer series that played good is very unlikely.
I will Asmo, but first let me interrupt you.
Asmo is right that using damage ratio is a poor way to measure this. Kill ratio is also a poor way to measure this. There needs to be a combination of both ratios, plus other variables unaccounted for, for example: total percent of a team's units given should effect this and is just one factor that should be looked into. People have tried to make a system that measured overall MWC talent years ago, it was called the Wighty Score. If anyone still has/remembers the formula, you should post it here (it of course would have to be adjusted due to the damage x/2.56 change). Maybe PunkUser could implement wightscore on the statistics web page for traditional myth 2 purposes.
Yeah okay let me get into
pari enflammedenflammed mode to give you some myth history lessons, is that alright with you?
Examples via myth history:
so you basically suck ass because you CAPTAIN and that means every captain ever is already predisposed to suck
Wwo is worse of a captain than a player, but his statistics will never reflect this because he will always have low statistics because he has no problem being the player relied on to trade and distribute units, heal wights, and watch over the team..
This does not count for gkg who would rather carry a team on his back and make his team eat his dick than experience losing, (military training pays off !) I can't really blame him or he probably would have "retired from myth" long ago
That idea of using damage ratio to measure overall talent at myth, means that every power player ever is already predisposed to be amongst the greatest players ever by this dmg ratio measurement.
heron guard heroes and trow shredding through a kicks-worth-of-health melee? yeah "great ratios"
it might be better to categorize players in their in game roles, i.e. Captains, Power Players, Participating Team Members; in order to get a better feel of "who does what the best" and all that jazz.
Another reason why it's unreliable and invalid to think that either the kill ratio or the damage ratio really reflect what goes on in a myth game is that the amount of unit trading points in dark maps is always much higher than light maps, thus the damage received and given will always be a lot higher.
it might be better to categorize these games by light/dark/(if necessary, neutral) statistically as well, depending on the map. All you have to do is be more efficient in dark maps to have first glance efficient statistics.
Light maps which combine numbers with dark maps in the ratios (without any sort of weighting) will have implications of "TRUE" good or bad play skewed.
Ok ok, enough tearing into possible reason for error in believing there is a correlation between good damage ratios and "good play".
My final point:
Example of where a player got a .7 dmg ratio or lower for a whole match and played "well"?
It happened last weekend, for example
Arsenal (The unlikely hero in the spot light)
Match Results vs Team Ratking
5 / 0 / 0 K-19 L-16 KLR-1.188 DG-41 DR-83 DGRR-0.494
Arsenal had a negative damage ratio for all 5 of the games that his team won.
He also had a positive kill ratio for 2 of the games, and negative for the 3 games he lost.
So technically Arsenal "Did nothing" and "Sucked ass" according to the idea of damage ratio being correlative to "good play".
However, I don't believe measuring his efforts with damage ratio (and a conflicting kill ratio) would be appropriate to determine how well he played last weekend.
I do believe, however, that Arsenal accomplished a lot for himself and his team last weekend.
In the
first game (DrownedEmp, FR) , Arsenal had 5% of his teams entire units.
With 5% he was able to
- A) Be the only player who was alone within the first half of the game (he was the only player mid with 3 players on a N/S flank respectively)
C) Tag an enemy defensive flag on his own
B) Kill 6 units and only losing one
Game Two,
Venice KotM
Arsenal gets one of four maximum warlocks and two warriors,
garnishing a relatively small 9% in light of 100%. (the highest was funky, with 18% of 100%)
with what he has, Arsenal accomplishes
- a) getting a negative damage ratio and kill ratio
b) completely stalls ratking and captain, and the entire team ratking south so that the rest of the team can move into position and tear them apart, constantly applying pressure.
c) he doesn't get a single kill or stroke of damage, and gets one loss.
d) smart play and contributing factor to the win
e) at the end of the game %wise, Arsenal has the 3rd most percent remaining.
Game Three, a poison holiday dark flag rally
Arsenal gets 13%, and is one of five players who receive 13% or 14% of the total units.
Arsenal accomplishes:
- a) Holding the enemy mid 24% with dantski and 6% Codex, with Funk who had a similar amount of % in units as Arsenal.
b) Arsenal got one damage and one kill, but zero losses.
c) The game is over at 4 minutes and 50 seconds when team ratking forfeits their final flags before ratios get even more skewed out of their favor.
Game Four, if i had a trow, stampede
Arsenal gets 15%, 3rd most % than any other player on Team Paris, and goes mid alone.
Arsenal accomplishes :
- a) Holding off pallidice and wwo, a combined 27%
b) Keeping pallidice and wwo distracted long enough to never leave mid (to go after any stampede targets, or defend any of their own targets) and utlimately get the shit kicked out of them by Cruniac about 3 minutes into the game.
c) tying tirri in 3rd place for top team kills with 7, tying funky in 6th with top team damage.
d) getting 7 kills, but taking 7 losses.
e) absorbing the most damage (and distraction) on his team, with 41 damage.
Game Five, acts of herongaurds, flag rally.
Arsenal, 12%.
- a) Defends the mid flag for his team in the closest game % wise.
b) Absorbs two of dantski's puss
c) informs his teammates of a potental flag to grab after selflessly sacraficing his units, which is the last flag his team captures
d) absorbs 22 damage
If I wasn't able to bring Arsenal into this, I would not have bothered writing this at all.
Without Arsenal last weekend, who else would have been able to fill his void? No one, because no one else would have been there.
Arsenal proved himself to be a very valuable teammate and asset in a team effort for success.
Arsenal was a key contributor to the 5-0 romping of dominance which occurred last weekend.
If Arsenal asked me for more units next weekend, I would most likely grant him his wish for his good play.
Arsenal is the Clean Up Man.
Arsenal is considered a key player for Team Paris.
Arsenal played very well last weekend.
Be warned.
Statistics do not always tell the tale. You must look at how they are being measured, why they are being measured, why other things are not being measured? Is what you're measuring being measured reliably and accurately represents what you are measuring? Using math at face value is just numbers, you must expand from quantitative, to qualitative methods. This is what I call Money Balling.
More importantly, if you looked at "MWC Statistics All Time" you would notice that Asmo had a negative damage ratio in every MWC he entered except for MWC13,
despite the fact he has been known to say that he was always a good player. And since now I start to be brash to people, after praising my teammate for his work as part of glory: I say this, hence
ego smash, up up back forward a b x y, blah
Wwo's point is right, Asmo's point is mostly wrong except for his saving grace of contradicting himself as well as bringing up the "possible" (obvious) correlation between a positive damage ratio and good play.
Wwo is a better captain and player than Asmodian, and Asmodian is a worse captain and player than Wwo.
Good game gents, and good night.
I just got paid 20 bucks to write this, 10$ an hour. Thank you for all mentioned and who participated in my invesitgation and critique of "Co-relational methods of Myth Ratios and Player Peformance"