The variety would be good with the new maps/game types. Trow/fetch/light/dark
DE3:
GRIMPACK Zodiac (shadow) Territories 12 minutes - This map will absolutely be dominated by whomever the soulers are and maybe a few lucky general shots. Pretty much anyone who aren't those 4 players getting souls/general are useless. This is not tournament worth especially in the DE 3
Map suggestion: Hvergelmir - Light - Flag Rally 12 mins
The Tain (Manly) KOTM 10 minutes: Myrk giants, FG and Trow... come on now; oh and btw I used this map in one of my draft tournament and it was an utter disaster.
Map suggestion: The tain (dark) - territories - 12 mins
Fosgarach Ruillick (Light) Territories 12 minutes - Not horrible but it's essentially a standard light unit set BC fight. Can we get something that has some more creativity to it than a straight up BC fight on a light map?
Map suggestion - Majestic Falls 2t light - King of the Map - 12 mins
Frozen Cloudspine Flag Rally 12 minutes: This is a good pick
GRIMPACK Trow Comes Around (Dark) CTF 12 minutes: All super powerful arty units without any real counter. A super one dimensional pick with what the unit set is. Let's line up and aimlessly shoot at each other for 12 mins while it ends up being a stalemate. Again another poor map pack when we are in the DE 3 with contenders facing each other with elimination on the line.
Map suggestion: When a trow comes around - CTF - 14 mins
De 3 map changes please.
Re: De 3 map changes please.
Ctf as game 5 seems not ideal.