Maps Rules, Regulations, Scoring

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c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊
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Maps Rules, Regulations, Scoring

Post by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊ »

ImageMap Standard:

FFA League Map Pack
http://tain.totalcodex.net/items/show/m ... e-map-pack
Make sure you also have the latest tagset from http://ffaleague.com/latest/
TFL Map Pack
http://projectmagma.net/downloads/files ... tipack.zip
(Please note that Vivid and all maps that include nonstandard units are excluded).
TSG Map Pack
http://tain.totalcodex.net/items/download/tsg-map-pack

ImageShow & Play: Just join whenever and leave whenever, your points will be recorded & no registration is required.

Image Play to win: Winner received two points for every team defeated, +/- the player differential. By player differential I mean the difference in the number of players per team. For example, if I win a four start by myself against 3 teams of 2 then I receive 2x6 points for the win +3 points for the player differential, 15 points total. Conversely if Trev and I win a four start against three solo player then we each receive 2x6 points -3 points, 3 points total.

Image2nd Pix: 2nd place picks mesh/game/time etc.

ImageNo Pickbacks: A back to back 2nd placer may not pick the same map/game consecutively.

ImageT/FFA: Teams, whether random or premade, are permitted provided each of the "starts" on a given map have been filled. Please note that teams may result in fewer and even negative points depending on performance. See the scoring thread for details.

ImageNo Shwag: No blind, no deathmatch, no allies. Each ingame drop, suicide, or refusal to give a team mate units will result in no more or less than three games of bootage. Players will also be held to a code of conduct regarding racist or gendered harassment. All games will be played in the accounts only room, "Phelot," on the Gate of Storms server.