Search found 6 matches
- 22 Jul 2018, 20:31
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
Re: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
Updated OP with link to the latest build thread.
- 27 Jun 2018, 08:10
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
Re: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
Thanks Spoon, added you on our forum now.
- 21 Jun 2018, 03:31
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
Re: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
Myth has always been written partly in object oriented style (by Bungie), same as most C codebases.
If you're worried about keyloggers you better scan everything from 1.5.1 and up since I've worked on all of them.
If you're worried about keyloggers you better scan everything from 1.5.1 and up since I've worked on all of them.
- 17 Jun 2018, 18:57
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
Re: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
If you had a problem with the link yesterday (Saturday) it should be fixed now.
- 17 Jun 2018, 03:06
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
Re: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
I should add: This fix does not affect warlock fireballs or fetch lightning, it only applies to projectiles that fly in an arc like dwarf bottles and arrows. Since the issue appears most often when units are right at the edge of their range, the gameplay scenarios that are most affected are bowman o...
- 17 Jun 2018, 02:40
- Forum: Eblis Stone
- Topic: re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
- Replies: 7
- Views: 3686
re: missile unit walk bug - Testers Wanted for 1.8.3 Fix
Back in 2013 I noticed this thing where missile units sometimes move forward a bit before attacking, even when they are already in range of the target. I made a post about it to get some feedback and most people seemed to be on board with changing this behavior. At the time I was planning to add it ...