Map Standard, Rules, and Regulations

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Re: Map Standard, Rules, and Regulations

by akira » 01 Oct 2017, 19:12

started a spreadsheet of map names and their # of starts:


https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Re: Map Standard, Rules, and Regulations

by Yankee » 01 Sep 2017, 14:49

Only on WW2 maps
Lord---Scary Owl wrote:are Nazis allowed

Re: Map Standard, Rules, and Regulations

by Lord---Scary Owl » 29 Aug 2017, 22:47

are Nazis allowed

Map Standard, Rules, and Regulations

by c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊ » 06 Jun 2017, 00:45

ImageMap Standard:

FFA League Map Pack
http://tain.totalcodex.net/items/show/m ... e-map-pack
Make sure you also have the latest tagset from http://ffaleague.com/latest/
TFL Map Pack
http://projectmagma.net/downloads/files ... tipack.zip
(Please note that Vivid and all maps that include nonstandard units are excluded).
TSG Map Pack
http://tain.totalcodex.net/items/download/tsg-map-pack

ImageShow & Play: Just join whenever and leave whenever, your points will be recorded & no registration is required.

Image2nd Pix: 2nd place picks mesh/game/time etc.

ImageNo Pickbacks: A back to back 2nd placer may not pick the same map/game consecutively.

ImageT/FFA: Teams, whether random or premade, are permitted provided each of the "starts" on a given map have been filled. Please note that teams may result in fewer and even negative points depending on performance. See the scoring thread for details.

ImageNo Shwag: No blind, no deathmatch, no allies. Each ingame drop, suicide, or refusal to give a team mate units will result in no more or less than three games of bootage. All games will be played in the accounts only room, "Phelot," on the Gate of Storms server.

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