MWC 2017 - Maps

Hosted by Giant Killer General
Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

MWC 2017 - Maps

Postby Asmodian » Fri Apr 14, 2017 12:50 am

Here's what I got so far I'll update the rest of the maps and link to download them as the tournament draws nearer.

The maps with a '*' next to them are still subject to change before the tournament starts.

Feel free to give me suggestions, but it's not guaranteed ill use them. KRYPTOS and HMP if you have anything new you're working on feel free to get them to me or show me them and we can work on getting the maps implemented in this MWC if they're good 2t maps.


Round 1
Tamaerlin (Dark) – King of the Hill – 9 mins
A In The Midst of the Four Herons – King of the Map – 10 mins
*A Day at the Beach (Dark) – Last Man on the Hill – 10 mins
Barbarian Valley (Light) – Capture The Flag – 12 mins
Beckoning Wilds (FG) – Flag Rally – 12 mins
If I had a Trow – Territories – 12 mins
Party on the Oasis (Dark) - Assassin – 12 mins



Round 2
Desert Ruins (Trow) – Flag Rally – 12 mins
The Barrens Veince x2 – Last Man on the Hill – 10 mins
Sleepy Hollow TE (Shadow) – Territories – 12 mins
Hvergelmir (Shadow) – Capture the Flag – 12 mins
Acts of Piety – King of the Map – 10 mins
Fosgarach Ruillick (mwc2007) – Stampede – 12 mins
Yukigassen (Dark Canyon) – King of the Hill – 9 mins

Round 3
Green Acres (Light) - Territories - 12 mins
Frozen Cloudspine - Flag Rally - 12 mins
Desert Ruins (Light) - Capture the Flag - 14 mins
Eyrie (Trow) - Last man on the Hill - 10 mins
Keep Across the River (MII) - Captures - 12 mins
Arcane Haven 2t (Dark) - King of the Map - 12 mins
Blood Drenched Paths - Stampede - 12 mins [plugin Lost-Paths]

Round 4
Tallow Abbey (Light) - Assassin - 12 mins
Like Driving on the Railroad Tracks - Last Man on the Hill - 10 mins
To Kill A Mockingbird - Stampede - 12 mins
Lichen Unto Death - Capture the Flag - 14 mins
Shuffle off this Mortal Coil (Dark) - Flag Rally - 12 mins
Leagues from Somewhere (Light) - King of the Map - 12 mins
Quixotism (Trow) - Territories - 12mins


Round 5
Pious Earth (Heron) - Assassin - 14 mins
A Grave Reason to Swim (2x Dark) - Koth - 9 mins
Majestic Falls (2t FG) - Flag Rally - 12 mins
River Town (2team Light) Stampede - 12 mins
Miilaphobia - Capture the Flag - 12 mins
Excelsior Oranges (2-team no portals) - King of the Map - 12 mins
Caer Cadarn (Light) - Territories - 12 mins

Round 6 (If needed)

Creep on the Borderlands - Territories - 12 mins
Poison Holiday (Dark) - Flag Rally - 12 mins
The Four Leaved Fen [Grim Map Pack] - Captures - 10 mins
When The Trow Comes Around - Capture the Flag - 14 mins
Dun Caric (Light) - Stampede - 14 mins
The Great Divide v1.0 (Allies) - Assassin - 14 min (TBD) If you have a better suggestions for an assassin/lmoth or Koth map hit me up.
Green Hell (2t dark) - King of the Map - 12 mins


Maps to be added at some point:
Under Muirtheme
Fogarach Rulillick
Great Divide
Calm Before the Storm
Zodiac

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Fri Apr 14, 2017 5:56 am

Nice work smo. I will take a look at them as well later when things draw closer but looks good at first glance.

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Mon May 08, 2017 9:45 pm

Heres some suggestions!

PMPtest7 Mappack
Party of The Dead NUT
- Terries, FR, Lmoth
Party in the Cloudspine (Alternative to Party in the Cloudspine is Mappack Winter Conv Updated v7: Frozen Cloudpsine)
- Terries, FR

agravereason1.2
A Grave Reason to Swim Dark 2x

A Poison Holiday 2007 MWC
A Poison Holiday (Dark) 2007 T.E.
- FR, Terries

Knuckle of the Oasis v1.1
Party on the Oasis Dark
- Assassin, CTF

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat May 13, 2017 7:13 pm

Asmo, choices look fine so far, however we need better descriptions on which plugins these maps are coming from if the names are not the same. Many of these have several variations in different plugins as well.

I found one: in the midst of four herons is from the whirlwind plugin.

I cannot find the "a day in the beach (dark)" that you listed. I see some meshes for a day in the beach in the "modus operandi" plugin, but there is no (dark) mesh for it.

I also do not know what version of desert ruins (trow) you are using. There are 3 possible plugins that I have which this comes from: Desert Ruines v1.01, Desert Ruins and Monsoon Bay, or HMP 2015 maps a6. Which one is it?

I will try to include full plugin names and links later. If I am unsure about the proper version for something then I will just ask.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat May 13, 2017 7:21 pm

Updated map list including plugin names at end (in parenthesis and italicized). I will link later as well:

WEEK 1 - JUNE 3-4
Tamaerlin (Dark) – King of the Hill – 9 mins (Tamaerlin)
In The Midst of the Four Herons – King of the Map – 10 mins (Whirlwind v1)
*A Day at the Beach (Dark) – Last Man on the Hill – 10 mins (dayatthebeach)
Barbarian Valley (Light) – Capture The Flag – 12 mins (Barbarian Valley Tourney 2.2)
Beckoning Wilds (FG) – Flag Rally – 12 mins (Beckoning Wilds TE v1)
If I had a Trow – Territories – 12 mins (Myth II: Soulblighter)
A Poison Holiday (Light) 2007 MWC – Assassin - 12 mins (A Poison Holiday 2007 MWC) - [Rubber duckies are the assassin units and they can only move in water]

WEEK 2 - JUNE 10-11
Desert Ruins (Trow) – Flag Rally – 12 mins (Desert Ruins v1.01)
The Barrens Veince x2 – Last Man on the Hill – 10 mins (The Barrens 1.2)
Sleepy Hollow TE (Shadow) – Territories – 12 mins (Sleepy Hollow TEv3)
Hvergelmir (Shadow) – Capture the Flag – 12 mins (Hvergelmir v1.4)
Acts of Piety – King of the Map – 10 mins (Acts of Piety v1.0)
Fosgarach Ruillick (mwc2007) – Stampede – 12 mins (Fosgarach_Ruillick_MWC_07)
Yukigassen (Dark Canyon) – King of the Hill – 9 mins (yukimwc)

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat May 13, 2017 7:49 pm

I looked at your suggestions LSO and I am fine with them. Asmo and I will try to sprinkle them into future weeks. If anyone else has more suggestions let us know here.

HMP
Posts: 34
Joined: Wed Nov 14, 2012 7:05 pm
Contact:

Re: MWC 2017 - Maps

Postby HMP » Sat May 13, 2017 11:04 pm

Should be desert ruins v1.01, which is the version on the tain

Also, would like to play one of the other meshes too (light/dark/fg)

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Sat May 13, 2017 11:37 pm

why is there an assassin unit that has a specific time in the water, wtf

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sun May 14, 2017 6:07 am

ok hmp.

i just talked to asmo and found the day at the beach plugin too, i guess i didn't have it before somehow.

lso - what do you mean specific time?

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sun May 14, 2017 5:36 pm

oh lso, I see the confusion now, that was just a typo. The copy paste got messed up, its not 12 mins in water, its just a 12 minute game.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sun May 14, 2017 6:02 pm

we have 1 or 2 objections on the RUBBER DUCKY assassin targets choice. I like doing different stuff that hasn't been done before, and I think assassin is a good gametype that is underitilized. However, the more I think about this choice, I am not that big on it either, mostly just because it will likely play out a lot like ctf anyway, since the duckies are fast enough to get to the other side of the river before anyone can touch them anyway.

Asmo, you may want to look at that one again. We got time to change it still.

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Mon May 15, 2017 1:35 am

replace rubber duckies with a PMP map

preferably one of the 2 I mentioned

gametype is your choice

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Tue May 16, 2017 7:27 pm

Bump. I just did a major update on the map list. 1 map has changed for round 1.

HMP
Posts: 34
Joined: Wed Nov 14, 2012 7:05 pm
Contact:

Re: MWC 2017 - Maps

Postby HMP » Sat May 20, 2017 12:41 am

Working on a update to under muirthemne, I lowered the mesh and made some other extensive changes, so I'm starting from scratch with all the unit sets except the light set. So if you (or anyone else) want to see any unit sets in particular added, let me know.

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Thu May 25, 2017 1:57 am

Couldn't it be considered rigging if the maps were picked by 2 people from the same team? or just 1 person then approved by a person from the same team as him?

I say
Each Captain from each team picks the first 4 weeks of games
and the Finals captains each pick 3 maps with some sort of plan for 7th map
I'm not doing this just so I can have the maps I want in the tourney
I am saying this because the system is a little sketchy
how about it?

wwo
Posts: 817
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: MWC 2017 - Maps

Postby wwo » Thu May 25, 2017 3:36 am

Then it's properly on the objector to explain what the bias is, and how it favors that team. Let's face it, Asmo and GKG are as close to myth nerds as anyone in history, and it's likely they'll favor maps/games that either provide a lot of inherent challenge, or that reward innovation (read: they've found a trade/strat on a new-ish map before anyone else because no one else gets excited by it to do so). There isn't going to be a whole lot of Clash FR or Desert CTF (thank fucking god).

Even failing that, go ahead to the next step and put forth your suggested changes* so if they reconsider, the dialog doesn't have to unnecessarily drag out waiting for replies in a forum.

* - map changes, as overhauling the system at this stage is ludicrous to even propose

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Fri May 26, 2017 3:34 pm

HMP wrote:Working on a update to under muirthemne, I lowered the mesh and made some other extensive changes, so I'm starting from scratch with all the unit sets except the light set. So if you (or anyone else) want to see any unit sets in particular added, let me know.


For sure. Just point me in the direction of a download.

Vasazel
Posts: 6
Joined: Wed Jun 12, 2013 11:01 am
Contact:

Re: MWC 2017 - Maps

Postby Vasazel » Fri May 26, 2017 7:51 pm

Some map suggestions:

10 min KOTH on Cardinal Sins (I'm still finding a link)

12 mins Captures on Rank and Defiled (Myrks): http://tain.totalcodex.net/items/show/rank-and-defiled

14 min CTF on The Spinach Between Your Teeth (light). I think this might be the plug: http://tain.totalcodex.net/items/show/k ... ished-maps

10 min Terries on Vertigo (FG): http://tain.totalcodex.net/items/show/v ... ition-2013

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Mon May 29, 2017 3:16 am

I could possibly use the middle 2. I wouldn't do captures on Rank and Defiled though, it plays out bad.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Tue May 30, 2017 2:02 pm

LSO - while I understand the concern somewhat, MWC has always been done this way since forever, and there are several counterpoints to your concerns that you should consider:

1) Are there any examples of TO's gaining a clear unfair advantage just based on their map choices? Not really. And any argument that could be made is basically impossible to prove.

2) Even if someone wanted to rig the map picks in their favor, how exactly would they go about doing that? It is very difficult to gain an unfair advantage just from map picks that isn't immediately obvious to everyone. If all the maps are all light, all dark, all trow, all one or two gametypes, etc., then that would be a clear bias looking for an advantage. I am not sure any other way to do it, let alone do it in a way that isn't so obvious.

3) Asmo has a history of picking good maps for tournaments. People have had very little issues with his map choices for years previously, which is about as good as it gets considering everyone's different preferences.

4) People have played on almost all of these maps previously, so it is pretty much impossible to gain advantage by looking for small flukes in the map that are difficult to figure out. Almost all the maps are well tested.

5) Asmo and I are being open to suggestions and handling the decision-making process in an open, responsive, and transparent manner.

6) The only real alternative option is to do rotating map picks or what not between the teams. This adds more work for teams to figure out their map picks, which by default results in a less sophisticated selection of maps/games. You would see a lot more standard picks in this situation (as wwo said - boring). So best to leave this then to a few dedicated, sophisticated people to engineer a nice selection. And as mentioned in point 5 above, we are using everyone to help us brainstorm ideas anyway.

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Thu Jun 08, 2017 4:04 am

Why are there so many dark and shadow maps in the first 2 weeks?

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Thu Jun 08, 2017 4:41 am

you want more light I take it? I will try to look for another light one to swap out.

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Thu Jun 08, 2017 4:59 am

Giant Killer General wrote:you want more light I take it? I will try to look for another light one to swap out.


thanks, can you change out Yukigassen for a light map.
Or one the 2 shadow maps

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Thu Jun 08, 2017 4:09 pm

those 2 shadow maps are pretty much light...

Lord---Scary Owl
Posts: 895
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: MWC 2017 - Maps

Postby Lord---Scary Owl » Thu Jun 08, 2017 8:25 pm

then change Yukigassen
its terrible IMO

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Sat Jun 10, 2017 7:43 am

I didn't have time to get around to switch things up. My team is going to play the maps as is.

If both the teams in the other match DA/Team LSO can both agree on a light map/gametype to play instead of Yukigassen then by all means go for it. Otherwise just play the Yukigassen pick as is.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat Jun 10, 2017 8:27 am

for the record, I am fine with yuki - it has been a staple in many tournies the last few years. a good bc pick.

map picks have been fine asmo.

HMP
Posts: 34
Joined: Wed Nov 14, 2012 7:05 pm
Contact:

Re: MWC 2017 - Maps

Postby HMP » Sat Jun 10, 2017 7:09 pm


garnish
Posts: 120
Joined: Sat Jul 02, 2016 7:18 pm
Contact:

Re: MWC 2017 - Maps

Postby garnish » Tue Jun 13, 2017 3:15 am

Will there be links for the Week 3 maps? Not everything is on the Tain.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Tue Jun 13, 2017 7:48 am

sure I'll get them up by Wednesday at the latest.

garnish
Posts: 120
Joined: Sat Jul 02, 2016 7:18 pm
Contact:

Re: MWC 2017 - Maps

Postby garnish » Thu Jun 15, 2017 12:02 am

I found them and zipped a folder, if anyone needs.

http://myrgard.com/plugins/MWC2017WEEK3PLUGS.zip

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Fri Jun 16, 2017 7:19 am

garnish wrote:I found them and zipped a folder, if anyone needs.

http://myrgard.com/plugins/MWC2017WEEK3PLUGS.zip


Thanks Garnish! Feel Free to add this this to the week 3 maps GKG.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat Jun 17, 2017 2:36 am

Asmo, what are we doing about replacing the odd-ball map pick with bugged stampede flags? We need a replacement asap.

wwo
Posts: 817
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: MWC 2017 - Maps

Postby wwo » Sat Jun 17, 2017 3:04 am

Just do caer light stampede. No time for some exotic 3p.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Sat Jun 17, 2017 6:23 am

What Wwo said. Care (light) Stampede.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sat Jun 17, 2017 8:25 am

okay sounds good. Caer light stampede it is. 12 or 14 mins you think? I am going to go with 14.

akira
Posts: 175
Joined: Wed Nov 30, 2016 1:34 am
Contact:

Re: MWC 2017 - Maps

Postby akira » Sun Jun 18, 2017 9:39 pm

when can you post links for next round's maps?

Also Tallow abbey seems really small for 2t


Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sun Jun 25, 2017 10:52 pm

Anyone have the download link for aztec oranges? I couldn't find it on the tain, so I am guessing it is in someone's hl.udogs folder but I don't know who. Also, anyone know if the latest/best version is MWC15 or TE 1.1?


Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Sun Jun 25, 2017 11:04 pm

Thanks hmp.

Everyone will need to download this latest version of Aztec Oranges that hmp just linked.

Also, what are people's thoughts on the time limit for majestic falls FG? 12 minutes or 14 minutes? It is a rather large map.

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Mon Jun 26, 2017 5:36 pm

Asmo, we will probably need another week's worth of maps when you get a chance.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Mon Jun 26, 2017 6:25 pm

isn't there only 1 week left or did the format change?

Giant Killer General
Posts: 1591
Joined: Thu Nov 15, 2012 1:46 pm
Contact:

Re: MWC 2017 - Maps

Postby Giant Killer General » Mon Jun 26, 2017 11:15 pm

well, it's technically 1 week left assuming we win. However, there is no guarantee that we win. And also, if Dragon Army will play another week or 2 we can still keep playing regardless.

akira
Posts: 175
Joined: Wed Nov 30, 2016 1:34 am
Contact:

Re: MWC 2017 - Maps

Postby akira » Tue Jun 27, 2017 6:16 pm

Just an idea for finals: 1-2 surprise map/gametypes that arent announced until the day of the finals.

Obviously not picked by either team.

akira
Posts: 175
Joined: Wed Nov 30, 2016 1:34 am
Contact:

Re: MWC 2017 - Maps

Postby akira » Thu Jul 06, 2017 4:45 am

**Pious Earth (Heron) - Assassin - 14 mins** (shatteredearthv2)
bottom left start assassin targets don't show up on the mini-map, same with top right. is that intentional?

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: MWC 2017 - Maps

Postby Asmodian » Thu Jul 06, 2017 4:50 am

I'll check it out. It's been played before in MWC's and MWC finals so I don't think it should be an issue.


Return to “Myth World Cup 2017”