Deleting Auto-Attack from Artillery

A single berserk reached us yesterday, after having come all the way over the mountains from the city of Willow, fourteen hundred miles away. He delivered to Alric a single package the size of a man's fist, wrapped in rags, and refuses to talk with anyone about events in the West.
par73
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Deleting Auto-Attack from Artillery

Postby par73 » 29 May 2014, 10:37

it's 2014, why not.

most artillery units are meant to be ctrl clicked anyway !

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Re: Deleting Auto-Attack from Artillery

Postby punkUser » 29 May 2014, 16:44

Obviously not a metaserver issue... moving to Free for All but really you should start the discussion at PM.net.

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Re: Deleting Auto-Attack from Artillery

Postby adrenaline » 29 May 2014, 17:00

I would fully support this idea. I hate auto attack. And no only for incurring self-damage... but when you are playing in a laggy server, locks often auto on a unit even though you just ctrl-clicked... annoying as hell.

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Re: Deleting Auto-Attack from Artillery

Postby Silent » 29 May 2014, 21:19

It would screw up some of the large-army maps (where you often need to let them auto) so if this was something that couldn't be toggled on or off by the user, my vote goes to:

Image

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Re: Deleting Auto-Attack from Artillery

Postby Pyro » 29 May 2014, 21:22

Make a tagset with no auto-attack and be done with it.

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Re: Deleting Auto-Attack from Artillery

Postby Pyro » 29 May 2014, 21:41

Who am I kidding... none of you are going to raise a finger for it. Try this plugin.

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Re: Deleting Auto-Attack from Artillery

Postby wwo » 30 May 2014, 00:01

Pyro wrote:Who am I kidding... none of you are going to raise a finger for it. Try this plugin.


I might've done it! Actually, I did back in '07, but this community is so resistant to change I didn't keep it, much less introduce it. It's startling that this is now a desire. Thanks for the work!

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Re: Deleting Auto-Attack from Artillery

Postby BIG KROK V8 SS » 30 May 2014, 00:28

People need to stop trying to change the pureness of the gameplay. Learn to micro manage your units. Learn how pathfinding works. These are aspects of the game that make for infinite skill level. When everyone has access to the same handicaps, then the game's skill level drops and potential is maximized.

I think 1.8 was a step in the wrong direction when it comes to customizing how the game is played. 1 key recalls for presets without ALT+#? This is bullshit.

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Re: Deleting Auto-Attack from Artillery

Postby par73 » 30 May 2014, 19:03

Silent wrote:It would screw up some of the large-army maps (where you often need to let them auto)


you don't ever really need them to auto, i don't get that logic really

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Re: Deleting Auto-Attack from Artillery

Postby Silent » 30 May 2014, 20:44

I'm thinking Wars of Reckoning with few players. Making the archers micro-only would make those units near pointless.

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Re: Deleting Auto-Attack from Artillery

Postby wwo » 30 May 2014, 21:51

I'll play the snob here and say that WoR hardly counts as "playing Myth". I've played with WoR fanatics a few times, and the non-hero units are used, at best, at 2% efficiency. If losing autoattack takes that down to 1%, it's really no loss.

As it is, this will only ever be a plugin, and if it makes some people not want to join, then it's their loss and everyone else's gain.

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Re: Deleting Auto-Attack from Artillery

Postby par73 » 31 May 2014, 08:30

Silent wrote:Making the archers micro-only would make those units near pointless.


I don't really count archers as artillery. I would consider them anti-artillery, and in regards to this topic i was referring to units like dwarves, dwarven mortars, warlocks, and fetch.

Also microing a large number of archers is easy with one (or sometimes even two !) preset groups.

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Re: Deleting Auto-Attack from Artillery

Postby BIG KROK V8 SS » 31 May 2014, 11:53

this thread should be locked and deleted.

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Re: Deleting Auto-Attack from Artillery

Postby par73 » 04 Jun 2014, 07:35

nah it should be thrown in the meta server forum so eliminating the potential of an auto-attack from artillery is implemented in the next patch.

If not, Edulus is going to continue having trouble in 1v1 trow games against obelix, and vice versa.

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Re: Deleting Auto-Attack from Artillery

Postby vigor » 06 Jun 2014, 15:52

How about just pressing Space.

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Re: Deleting Auto-Attack from Artillery

Postby adrenaline » 06 Jun 2014, 16:46

when you are constantly moving around, pressing space 1000x becomes a pain in the ass. And when you are playing in lag, pressing space sometimes happens too late, after your arty have already autofired and fucked your own units. IMO auto fire should never have existed... and the game would be much better without it.

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Re: Deleting Auto-Attack from Artillery

Postby iaindf » 06 Jun 2014, 16:57

I'd be happier if there was no auto, having to constantly press space can get tedious and on the odd occasion you do want auto-fire, there's always "G."

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Re: Deleting Auto-Attack from Artillery

Postby iaindf » 06 Jun 2014, 16:58

That said, I don't actually know if hitting G enables auto-fire or not, never really use it.

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Re: Deleting Auto-Attack from Artillery

Postby shadow » 06 Jun 2014, 17:05

don't touch MYTH with your sticky hands

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Re: Deleting Auto-Attack from Artillery

Postby punkUser » 06 Jun 2014, 17:21

Zooming out further = huge change, ruins myth, designed to be close up
Getting rid of auto-attack = way it should have always been

Discuss ;)

Just kidding. I personally wouldn't have a problem with either change but it is funny to note that the zoom thing was clearly for technical reasons whereas auto-attack was intentional/as designed. It may have been a bad design, but it was definitely intentional.

But hey, Pyro made a tagset to change it so why not use that and see how you like it? Great thing about Myth is that a lot of this is fully in the hands of the players via plugins.

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Re: Deleting Auto-Attack from Artillery

Postby par73 » 06 Jun 2014, 19:09

might as well make both changes at this point!
you should be able to have an option to get rid of auto attack, because its an intentionally bad design and i have enough fun like that when i forget to drop my satchels
whereas zooming out further should be global
+ would be interesting to be able to que more advanced commands than waypointing

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Re: Deleting Auto-Attack from Artillery

Postby Pogue » 06 Jun 2014, 19:12

Auto attack is key when it comes to dummying as certain players such as Blade or Muse for example.

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Re: Deleting Auto-Attack from Artillery

Postby punkUser » 06 Jun 2014, 21:37

Well like I said, auto-attack is easily changeable in a plugin (see Pyro's) so give that a try. Allowing extended zoom ingame would require a client change but it's not "hard" per se.

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Re: Deleting Auto-Attack from Artillery

Postby wwo » 06 Jun 2014, 21:59

I want to test this. Anyone on right now?

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Re: Deleting Auto-Attack from Artillery

Postby iaindf » 07 Jun 2014, 02:20

Gave it a go but decided I'm not keen on having no option to use auto on occasions when it is beneficial; arcs on high-ground, for example. If it's easily changeable I'll maybe have a tinker myself.

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Re: Deleting Auto-Attack from Artillery

Postby par73 » 07 Jun 2014, 12:40

iaqwna, you should learn to play in a way where you manually control every thing rather than rely on auto attack.

do you think there could be a way to disable auto-attack with a mapped key in-game that can be unit specific?

i.e. enemy trow rush , select artillery, press "d" for disable AA


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