Maps:

User avatar
DBSeeker
Posts: 268
Joined: Sun Jul 07, 2013 5:30 pm
Contact:

Maps:

Postby DBSeeker » Mon Aug 22, 2016 4:16 pm

Map Pool:

Poison Holiday - FR/CTF/KOTM
Caer Cadarn - CTF/TERRIES/FR/
Fos - CTF/Captures/STAMP
Desert - CTF/TERR/FR/KOTM/STAMP
Trow - CTF/TERR/FR/KOTM
Acts of Cruelty - FR
Grave Reason to Swim - FR
Creep - Terries/KOTM
Barb Valley Dark - LMOTH/FR/
Barb Valley Light - CTF
Arcane Heaven - FR/CTF/KOTM
Barrens - LMOTH/CTF/FR/TERR/KOTM
Grilling Grounds (Light) - CTF/LMOTH
Lichen - FR/CTF/
Stalk - FR
Divide Light - FR/ASS/KOTM
Divide Dark - ASS
Keep (Dark) - LMOTH
Hver Light - CTF/FR/TERR/KOTM
Hver Dark(leg) - CTF/ASS/FR/TERR/KOTM
Smells - FR
Cracks - FR
Clash - FR
Drowned Empire - KOTM/TERR
Shuffle - FR
Calm - FR/CTF
Venice (Allies) - Terries/FR
Tamaerlin (Light) - LMOTH/FR/TERR/CTF
Mjilaphobia (Light/Dark) - FR/CTF
When the Trow Comes around - CTF/FR
Zodiac Hillbillies (All Meshes but Giant) - KOTM/TERR/Captures
Quixotism (All Meshes) - FR/TERR/KOTM


SD-style picking.

The team who selects the first map will be determined by a 1 game 1 v 1 between the teams. It will be on a "suitably neutral" map as per Dear Cu's orders.

https://www.dropbox.com/s/7uahdrrlcj81x ... c.zip?dl=0

User avatar
Zak
Posts: 982
Joined: Wed Feb 06, 2013 1:26 am
Contact:

Re: Maps:

Postby Zak » Mon Aug 22, 2016 4:35 pm

Grimpack

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Mon Aug 22, 2016 7:40 pm

I feel like almost every decent grim pack map has been played already. Most the unit sets are trash :cry:

wwo
Posts: 820
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: Maps:

Postby wwo » Mon Aug 22, 2016 10:18 pm

I'm in a map-making mood. Let's come up with the terrain layout first, then worry about what units to include.

Lord---Scary Owl
Posts: 910
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: Maps:

Postby Lord---Scary Owl » Mon Aug 22, 2016 10:53 pm

wwo wrote:I'm in a map-making mood. Let's come up with the terrain layout first, then worry about what units to include.


can you alter acts of insanity

take out gholmeisters and bre unor

and add ghols and wights and a healing unit


would this be good?

wwo
Posts: 820
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: Maps:

Postby wwo » Tue Aug 23, 2016 2:31 am

If you just want to change units on a map, find Zak.

wonka
Posts: 46
Joined: Tue Aug 27, 2013 7:01 am
Contact:

Re: Maps:

Postby wonka » Tue Aug 23, 2016 3:08 am

I am working a map that tells a story where Cu'Roi and Murgen along with a small contingent of men escaped the tain, and were ultimately stranded in a turnip farm while they recovered from their most courageous travails.

User avatar
Zak
Posts: 982
Joined: Wed Feb 06, 2013 1:26 am
Contact:

Re: Maps:

Postby Zak » Tue Aug 23, 2016 7:17 am

Dont listen to these faggots, im in charge of whats good and whats bad

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Tue Aug 23, 2016 10:35 pm


User avatar
Zak
Posts: 982
Joined: Wed Feb 06, 2013 1:26 am
Contact:

Re: Maps:

Postby Zak » Wed Aug 24, 2016 1:17 am


Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Wed Aug 24, 2016 4:41 am

Did a rustle those jimmies? Linking a TWS round :lol:

User avatar
Zak
Posts: 982
Joined: Wed Feb 06, 2013 1:26 am
Contact:

Re: Maps:

Postby Zak » Wed Aug 24, 2016 4:13 pm

Like i give a shit, i just think youre dumb for throwing stones in a glass house. 6-1, LOL

akira
Posts: 180
Joined: Wed Nov 30, 2016 1:34 am
Contact:

Re: Maps:

Postby akira » Sat Sep 03, 2016 7:21 am


Father Xmas
Posts: 146
Joined: Thu Nov 15, 2012 5:40 pm
Contact:

Re: Maps:

Postby Father Xmas » Sat Sep 03, 2016 1:14 pm

we should play this :

http://tain.totalcodex.net/items/show/a ... f-aka-kabe

It's pretty nice map, i remember good games on it

par73
Posts: 2832
Joined: Thu Nov 15, 2012 3:33 pm
Contact:

Re: Maps:

Postby par73 » Sun Sep 11, 2016 1:08 pm

Father Xmas wrote:we should play this :

http://tain.totalcodex.net/items/show/a ... f-aka-kabe

It's pretty nice map, i remember good games on it


i was going to use this, allies, in de2 for mwc16 :lol: :lol:

tirri
Posts: 542
Joined: Wed Nov 14, 2012 6:01 pm
Contact:

Re: Maps:

Postby tirri » Tue Sep 13, 2016 4:00 pm

There are some maps there where lights/dark etc isn't written like
Grave Reason to Swim
Arcane Heaven
Shuffle

and some others i think. does this mean both light and dark versions are ok to be picked or what?

User avatar
DBSeeker
Posts: 268
Joined: Sun Jul 07, 2013 5:30 pm
Contact:

Re: Maps:

Postby DBSeeker » Tue Sep 13, 2016 5:29 pm

Yeah.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Tue Sep 13, 2016 5:52 pm

Under Muirthemne should only allow the Light mesh if it's going to be used. The other meshes have units that no one has and idea how they work.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Wed Sep 14, 2016 3:37 pm

Barrens - LMOTH


Why only LMOTH? CTF/FR/TERT & KOTM are all fine here.

Divide Light - FR/ASS
Divide Dark - ASS


These should have the option of Territories & KOTM as well. By far the most exciting game type on this map

Hver Light - CTF
Hver Dark(leg) - CTF/ASS


Flag Rally options as well as Hver(Shadow)

Grilling Grounds - CTF


Light version only. Dark has MG's & Siege has Trebuchets

Barb Valley Dark - LMOTH/FR/


Remove LMOTH. It's the most unbalanced map for that gametype. I don't know how people have been picking that game type on that map for 10+ years. the same side wins 90% of the time.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Wed Sep 14, 2016 3:59 pm

Can we get rid of Under Muirtheme [Only light mesh is playable here], Cracks/Clash, Veince (allies) come on now allies is broken in this game.

With the exception of maybe some Arcane Meshes there is literally no strating that needs to be done for any of the map picks. They have all been played hundreds of times and everyone should know the cookie cutter trades. IT'S OK to add more maps especially since the 8 below are by far some of the best in the game.

Add Mjilaphobia (Light/Dark) - FR/CTF http://tain.totalcodex.net/items/show/mjila
Add Beckoning Wilds (All Meshes) - FR/TERT/CTF/KOTM http://tain.totalcodex.net/items/show/beckoning-wilds-te
Add When the Trow Comes around - CTF/FR http://tain.totalcodex.net/items/show/whirlwind
Add In the midst (All Meshes) - CTF/LMOTH http://tain.totalcodex.net/items/show/whirlwind
Add Zodiac Hillbillies (All Meshes but Giant) - KOTM/TERT/Captures http://tain.totalcodex.net/items/show/zodiac
Add Leagues from Somewhere (All Meshes but Dragon) - CTF/KOTM/FR/TERT http://tain.totalcodex.net/items/show/leagues-from-somewhere
Add Quixotism (All Meshes) - FR/TERT/KOTM http://tain.totalcodex.net/items/show/quixotism-t-e-v1-3
Shattered Earth (All Meshes) - TERT/KOTM/Assasin http://tain.totalcodex.net/items/show/shattered-earth-t-e

With the exception of Beckoning Wilds/Leagues (which should be staples in every tournament now) these are all classic maps that everyone knows.

I'm sure there is some other broken stuff within the current map list, that teams will abuse, but that's the best I can do to help you as of now.

PS: Also someone should put together 1 giant map pack where you can download all the maps in the tournament from one DL. If not it's going to be a mess considering there is a lot of maps and no map links as of now.

User avatar
DBSeeker
Posts: 268
Joined: Sun Jul 07, 2013 5:30 pm
Contact:

Re: Maps:

Postby DBSeeker » Wed Sep 14, 2016 5:49 pm

I'll remove Under Muirthemne.

I might add some more maps after this round.

I'll adjust the gametypes on Barrens, Divide Light/Dark & FR on Hver. I'll clarify the GG accordingly.

wwo
Posts: 820
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: Maps:

Postby wwo » Wed Sep 14, 2016 9:34 pm

Seconding a throwaway tournament plugin idea.

User avatar
Flatline
Posts: 196
Joined: Thu Nov 15, 2012 2:27 pm
Contact:

Re: Maps:

Postby Flatline » Thu Sep 15, 2016 3:52 am

Quixotism isn't exactly a tourney map. that's wwo's map right?

Asmodian wrote:Can we get rid of Under Muirtheme [Only light mesh is playable here], Cracks/Clash, Veince (allies) come on now allies is broken in this game.

With the exception of maybe some Arcane Meshes there is literally no strating that needs to be done for any of the map picks. They have all been played hundreds of times and everyone should know the cookie cutter trades. IT'S OK to add more maps especially since the 8 below are by far some of the best in the game.

Add Mjilaphobia (Light/Dark) - FR/CTF http://tain.totalcodex.net/items/show/mjila
Add Beckoning Wilds (All Meshes) - FR/TERT/CTF/KOTM http://tain.totalcodex.net/items/show/beckoning-wilds-te
Add When the Trow Comes around - CTF/FR http://tain.totalcodex.net/items/show/whirlwind
Add In the midst (All Meshes) - CTF/LMOTH http://tain.totalcodex.net/items/show/whirlwind
Add Zodiac Hillbillies (All Meshes but Giant) - KOTM/TERT/Captures http://tain.totalcodex.net/items/show/zodiac
Add Leagues from Somewhere (All Meshes but Dragon) - CTF/KOTM/FR/TERT http://tain.totalcodex.net/items/show/leagues-from-somewhere
Add Quixotism (All Meshes) - FR/TERT/KOTM http://tain.totalcodex.net/items/show/quixotism-t-e-v1-3
Shattered Earth (All Meshes) - TERT/KOTM/Assasin http://tain.totalcodex.net/items/show/shattered-earth-t-e

With the exception of Beckoning Wilds/Leagues (which should be staples in every tournament now) these are all classic maps that everyone knows.

I'm sure there is some other broken stuff within the current map list, that teams will abuse, but that's the best I can do to help you as of now.

PS: Also someone should put together 1 giant map pack where you can download all the maps in the tournament from one DL. If not it's going to be a mess considering there is a lot of maps and no map links as of now.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Thu Sep 15, 2016 5:15 am

Not Wwo's map. It's the map that has 2 forts on each side.

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Tue Sep 20, 2016 5:25 pm

add the maps I listed?

tirri
Posts: 542
Joined: Wed Nov 14, 2012 6:01 pm
Contact:

Re: Maps:

Postby tirri » Wed Sep 21, 2016 5:00 am

i have practically never capped any of those and some of those maps have like 5 meshes with many gametypes also listed. i won't have time to even check most of those so do not add all them to the list. if you add a few and tell it well in advance then maybe i'd have time to check a few out. no one will have an especially enjoyable experience if the cap has no idea about the map before capping

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Wed Sep 21, 2016 5:03 am

You've played all those other than Beckoning Wilds & Leagues :?

User avatar
DBSeeker
Posts: 268
Joined: Sun Jul 07, 2013 5:30 pm
Contact:

Re: Maps:

Postby DBSeeker » Wed Sep 21, 2016 5:32 am

I put them on. From what the community has been telling me, they have been tested and true.

With that said, I would be willing to look over the maps with you tirri any time, any day. Just let me know.

tirri
Posts: 542
Joined: Wed Nov 14, 2012 6:01 pm
Contact:

Re: Maps:

Postby tirri » Wed Sep 21, 2016 6:37 am

me playing a map once or twice during 5 or so years doesn't really leave a memory trace whatsoever. if i'm to cap a map efficiently i'd need to check all those meshes individually, not to mention checking out flag placements and shit for all the possible game types.
i'm not willing to do that with a few days notice for several combinations because i just don't have time, maybe 2-3 maps max. but feel free to pick any of those completely unfamiliar maps for easy wins against me then

wwo
Posts: 820
Joined: Thu Dec 13, 2012 2:35 pm
Contact:

Re: Maps:

Postby wwo » Wed Sep 21, 2016 8:47 am

I remember when my favorite mall had 3 bookstores, 2 music stores (cassettes and vinyl), and a software store.

Myth is like a mall with Sears as the only anchor store and a 15% occupancy.

Now Asmo wants to put in a Red Robin and declare it "fine dining" because the only other food place is a Sbarro.

I got news for you, pal. Most of us aren't that hungry to begin with.

User avatar
DBSeeker
Posts: 268
Joined: Sun Jul 07, 2013 5:30 pm
Contact:

Re: Maps:

Postby DBSeeker » Wed Sep 21, 2016 9:09 am

Decided to compromise by adding 4 this week, and 3 next.

Shattered Earth has its fair share of really bad pathfinding bugs, so that won't be put in.

adrenaline
Posts: 1557
Joined: Thu Nov 15, 2012 3:38 pm
Contact:

Re: Maps:

Postby adrenaline » Sun Sep 25, 2016 5:37 am

Thank fucking god... Shattered Earth is the worst map in existence. It literally hurts my eyes to play it.

Lord---Scary Owl
Posts: 910
Joined: Fri Dec 12, 2014 1:53 am
Contact:

Re: Maps:

Postby Lord---Scary Owl » Fri Oct 07, 2016 3:25 pm

lets add



PG 4t Allies (NO TROW)

PG Allies





????

Asmodian
Posts: 1467
Joined: Fri Feb 22, 2013 7:28 am
Contact:

Re: Maps:

Postby Asmodian » Fri Oct 07, 2016 6:21 pm

Lets not, allies is a joke on this game.

adrenaline
Posts: 1557
Joined: Thu Nov 15, 2012 3:38 pm
Contact:

Re: Maps:

Postby adrenaline » Fri Oct 07, 2016 8:52 pm

PG 4 team allies? are you fucking serious? let's see how good of a suggestion that seems when 3 teams start on one side of the map and one of those teams gets the dick in both holes without lube.


Return to “The Cu Classic”